Author Topic: HEGEMONIA: first level shots.  (Read 4830 times)

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Offline aldo_14

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HEGEMONIA: first level shots.
I think it's more likely V would make maps for the ships and reuse them elswhere than the converse, myself; bearing in mind they would have had bump, spec, etc maps.

 
HEGEMONIA: first level shots.
Quote
Originally posted by aldo_14
I think it's more likely V would make maps for the ships and reuse them elswhere than the converse, myself; bearing in mind they would have had bump, spec, etc maps.


But you cannot raise the resolution of an already made texture, you can only decrease (i think). Since the cutscenes use a higher resolution version of the texture, it´s reasonable to expect they made them with the cutscenes in mind, and then lowered the resolution for the game.
Supposing i grab one of the .vp textures, and wanted to make a higher resolution version of it, i would have to completely redo the texture from scratch, no? I couldn´t just resize it, it loses quality.
You can decrease resolution easilly, just by resing. But if i resize a given texture to twice the size, the texture looks ugly as hell, pixelated.
I´m obviously no expert in texture work, but that´s what i always believed to be true.
So it makes sence that they begin with a high res texture for the cutscenes, and then downsize them for the game. The opposite is impossible, is it not?
No Freespace 3 ?!? Oh, bugger...