Originally posted by Black13
The warlock carrier is supposed to be strong, yet in every mission it is in it gets torn to pieces by (seemingly weaker beam cannons). Am I the only one who doesn't get this - is there some key piece of info I am missing? I read all the techroom info on the different types of ships and I just don't get how a corvette's or even a crusier's beams can do such massive damage over such a short period of time.
The Warlock isn't an uber ship, so smaller ships can hurt it. If we made it that cruisers and corvettes can't hurt larger ships that well, it would mean we would have to send larger ships to counter them every time a large ship is used.
Remember that a large ship has stronger weapons than the smaller ships, and so can take them down pretty quickly.
Originally posted by Boomer
That bothered me too. Even with Sol: A History to consider, it makes more sense that the EA would be a temporary body to exist until they reconneted with the GTVA, doesn't it?
Sol A History has nothing to do with us. Why would a government that has just fought a long and hard civil war to control the system just hand over the system to the GTVA and dissolve itself?
Originally posted by Black13
but after failing the disable the diablo mission and failing the capture the earth gate mission like 100 times on very easy last night because of AI faults (in one play through, the hawthor never fired a friggin shot - I had to chip away all 4 weapon modules myself)
If your failing it that many times on very easy then you need to get better really.
Just attacking enemy capships is not an option. The campaign is designed to make the player prioritise enemy turrets. Just hammering enemy ships with lasers and missiles won't work.
Take out the turrets and the enemy beams won't destroy your escort ships.
If the Hathor isn't firing then something is broken on your end as its scripted to fire on the gate. Check the exe your using and that there's no table conflicts.
Originally posted by Black13
but I think some of the missions are hard in the wrong way. Hard the right way - 30 scorpions jump in - and swarm your bombers rather than one shivan corvette knocking 30 hit points off the GTVA's flagship carrier.
30 odd Scorpions would easily take down your AI wingmen, then you would have 30 to take down yourself. On very easy the game limits you to 2 ships targeting you at once, but on insane, they would all be gunning for you.
A corvettes beam turret takes a few seconds to take out, then you don't have to worry about that turret again.