Author Topic: Subspace Shimmer Effect  (Read 2486 times)

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Subspace Shimmer Effect
By subspace shimmer, I mean the way the Lucifer, in the Endgame and FS1intro cutscenes, has a blue/white shimmer like effect appearing on its hull as it leaves subspace.

Is it possible to have this sort of effect applied to all ships as they leave Subspace?
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Offline AqueousShadow

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Subspace Shimmer Effect
You could probably have the subspace model spew some stuff around the center right? But it might not work like you intend it to for some ships...especially on how their sizes vary. You'd have to make a spew according to the shape of a ship as it enters the warp...now that's pretty hard AFAIK even with on-the-fly scaling.

And think about a Sath. It's four claw arms wouldn't get the spew if the rest of it's body did.

 

Offline FireCrack

  • 210
  • meh...
Subspace Shimmer Effect
I always thaught that was the sheild going up as it exited subspace.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline WMCoolmon

  • Purveyor of space crack
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Subspace Shimmer Effect
You'd have to determine the length of the ship and then project it onto the intersection point of the wormhole plus the proportion of the length of the ship. You might also have to do some fancy scaling/repeating work to make it look nice.

The closest thing I can think of to it would be env mapping, but I doubt you could sectionally apply the texture to the ship very easily.
-C

 

Offline Bobboau

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Subspace Shimmer Effect
we could do an intersection of the model with the warpin plane and deposit particles.

or

look up projective textureing.
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Offline FireCrack

  • 210
  • meh...
Subspace Shimmer Effect
Projective texturein would probably work the best here.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Unknown Target

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Subspace Shimmer Effect
Out of curiosity, what exactly is projective texturing/what does it do/how does it work?

 

Offline FireCrack

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  • meh...
Subspace Shimmer Effect
Projective texturing is umm.. hard to describe without an analogy.

Basicly (and this is how it gets it's name) imagine a projector (like a proxima, TV projector) shining onto what you want to be projectively textured, ofcourse in the virtual world you cna have some advantages, like a 0 degree feild of view for low distiorion.

Imagine making an avi file of the warp shimmer and using a projector to project it ont the lucifer as it leaves subspace.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Kosh

  • A year behind what's funny
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Subspace Shimmer Effect
I have my ambient lighting turned down real low and I would like to see something other than a black sillouette (sp?) in subspace missions......
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
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Subspace Shimmer Effect
then someone should place suns in those missions
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

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Ambient lighting is not a fix for bad mission design or bad monitor settings. It should really be settable in FRED rather than command line, IMHO.
-C

 

Offline FireCrack

  • 210
  • meh...
Yeah, those ambient light bars need to be enabled! In subspace things should be blue!
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Kosh

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Quote
Originally posted by WMCoolmon
Ambient lighting is not a fix for bad mission design or bad monitor settings. It should really be settable in FRED rather than command line, IMHO.



:wtf: What does my monitor setting have to do with anything? I have it set low in the command line. I think it makes the glowmapping stand out. :)

What I meant was that if the subspace shimmer effect was implementated, then I could actually see stuff in subspace without having the exit back out to the desktop to fiddle with the command line.
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

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Offline Nuke

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doom3 has that shimmery heat effectwhen in the hell levels (or anywhere else theres fire), how do they acomplish that?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Sticks

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Fancy pixel shaders
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Offline Kosh

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Quote
Originally posted by Nuke
doom3 has that shimmery heat effectwhen in the hell levels (or anywhere else theres fire), how do they acomplish that?



Skillz. ;)
"The reason for this is that the original Fortran got so convoluted and extensive (10's of millions of lines of code) that no-one can actually figure out how it works, there's a massive project going on to decode the original Fortran and write a more modern system, but until then, the UK communication network is actually relying heavily on 35 year old Fortran that nobody understands." - Flipside

Brain I/O error
Replace and press any key

 

Offline redmenace

  • 211
that would be nice effect for engines :nod:

Except we are in teh middle of space
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
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Offline FireCrack

  • 210
  • meh...
Realism < Graphics < Gameplay
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline WMCoolmon

  • Purveyor of space crack
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Quote
Originally posted by redmenace
that would be nice effect for engines :nod:

Except we are in teh middle of space


Subspace distortion. :nervous:
-C

 

Offline Nuke

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Quote
Originally posted by FireCrack
Realism < Graphics < Gameplay


demends on what yoyu look for in games, not everyone goes for game play. some people play games for artistic elements, and some play games to do things they cant normilly do. it doesnt mean games should be made with one or two elements in mind, totally rejecting another. gameplay and realisim dont always have to be oppisites, they can co-exist. graphics can exist regaurdless of the others. i perfer engines that can run effietently when needed, but can look much better as hardware allows.
« Last Edit: June 26, 2005, 03:41:30 am by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN