Author Topic: silent threat really does suck  (Read 8174 times)

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Offline Nuke

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silent threat really does suck
just played it through the fs port (which i much enjoyed i might add). damn what a bunch of poorly designed missions. and to think i almost bought it a few years ago.

a few things that confused me, i thought it was cannon that the shivan fleet vanished after the lucifer was defeted, st sugests a long strung out battle. with the rapid assault of the lucifer fleet i dont see how the gti had the time to build a ship the size of the hades. its sad to see such a worthless parasite strapped to the back of such a great game.
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Offline aldo_14

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Re: silent threat really does suck
Quote
Originally posted by Nuke
just played it through the fs port (which i much enjoyed i might add). damn what a bunch of poorly designed missions. and to think i almost bought it a few years ago.

a few things that confused me, i thought it was cannon that the shivan fleet vanished after the lucifer was defeted, st sugests a long strung out battle. with the rapid assault of the lucifer fleet i dont see how the gti had the time to build a ship the size of the hades. its sad to see such a worthless parasite strapped to the back of such a great game.


No; the Shivan fleet became disorganized and 'defeatable' after the Lucifers destruction IIRC.  So they were forced on the backfoot.

EDIT; think...maybe a bit like the Germany army after losing Stalingrad in WW2.

 

Offline Mefustae

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Re: Re: silent threat really does suck
What information are you basing your assumption that the Lucifer Fleet 'just disappeared' after the defeat of the Lucifer itself? I've read in many places that, after the Lucifer's Destruction, the Shivan Fleet was 'dissorganised and easily defeated without their command ship [Luci]', nothing about it abbruptly disappearing. I mean, i think they'd have taken note had several remaining Demons, Liliths & Cains suddenly just disappeared...

...Also, you should really trying playing the ORIGINAL before judging the actual game. Sure, the FS Port is pretty good, but their port of ST is by no means as polished and well done as their Port of the FS1 Campaign...

Quote
Originally posted by Nuke
with the rapid assault of the lucifer fleet i dont see how the gti had the time to build a ship the size of the hades.


...Why wouldn't they? Just because they're still fighting the Shivans doesn't mean that all industry and business suddenly grinds to a halt! The Hades was obviously constructed AFTER Luci's destruction, likely during the mopping up of Shivan forces (when they were percieved to be 'all but defeated' and thus no longer a threat to lose any sleep over), so i'm sure that the construction of the SuperDestroyer would have gone unhindered in the GTI's secret (and probably VERY well defended) Shipyards...

Quote
Originally posted by aldo_14

 think...maybe a bit like the Germany army after losing Stalingrad in WW2.


That's a pretty apt analogy come to think of it...
« Last Edit: June 26, 2005, 08:53:04 am by 2686 »

 

Offline Janos

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Re: Re: Re: silent threat really does suck
Quote
Originally posted by Mefustae


That's a pretty apt analogy come to think of it...


Derail: That analogy is so wrong on so many levels that I cannot even comprehend it.
lol wtf

 

Offline Mefustae

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Re: Re: Re: Re: silent threat really does suck
Quote
Originally posted by Janos


Derail: That analogy is so wrong on so many levels that I cannot even comprehend it.


...How's that...?

 

Offline Annorax

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Re: Re: Re: silent threat really does suck
Quote
Originally posted by Mefustae

...Also, you should really trying playing the ORIGINAL before judging the actual game. Sure, the FS Port is pretty good, but their port of ST is by no means as polished and well done as their Port of the FS1 Campaign...


Why would the Port team waste valuable time doing more than needed to make the original/crappy ST playable when they could be putting that effort into ST Reborn?

 

Offline Janos

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Re: Re: Re: Re: Re: silent threat really does suck
Quote
Originally posted by Mefustae


...How's that...?


Uhh.
We can draw analogies between destruction of Lucifer - apparently a strategical command place - and loss of 6th army in Stalingrad (which would be a moral loss).

However, after destruction of Lucifer the Shivan morale plummeted, they didn't bring new assets, did not really do any prevalent counterattacks and were quickly pocketed and decimated. After Operation Uranus and Saturn the Soviets were pushing back the Germans, but Manstein's forces counterattacked successfully. In summer the Germans did another attack, Kursk - which was a clear strategical defeat for them.

However, the effect of Stalingrad has been somewhat exaggerated. Germany's industrial capacity only geared for complete wartime production AFTER Stalingrad. They launched several more or less successful attacks and the war lasted for over 2 years after the Paulus's army had surrendered. The Soviet production, however, was going fine and they were throwing new assets into the battle. Allied air campaign damaged the Germany's industrial base, which in turn severely affected their capability of manufacture, transport and deploy new forces, weaponry and all that jazz. Germany certainly didn't become disarranged after Stalingrad, and quite a lot of knowledge earned the hard way was later put on use - on both sides.
Also, Germany did not lose it's HQ or planning center. In Stalingrad, they lost an asset - 6th Army - but not the means or know-how of waging war and how to use what they got. Shivans lost their command elements. It's a huge difference. Loss of Lucifer would be like a CVBG losing the carrier itself, the main projector of power and the head of planning and operations.

I never though I would discuss THIS, but hey, it's fun.
lol wtf

 

Offline aldo_14

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silent threat really does suck
I wasn't comparing Stalingrad to the loss of the Lucifer in terms of the material loss, but in the historical perspective that it can/is seen as the beginning of the turning of the tide (IIRC the first major German defeat, and the furthest east they got), but - like the remnant Shivan fleet in FS1 - it scarcely signalled the enemy (Germany) dissolving.

I'm not sure there is a direct (historical) analogy for the Shivan fleet in FS1.

 

Offline NGTM-1R

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silent threat really does suck
Not on a strategic level. Perhaps a tactical one...


Quote
Originally posted by Nuke
with the rapid assault of the lucifer fleet i dont see how the gti had the time to build a ship the size of the hades. its sad to see such a worthless parasite strapped to the back of such a great game.


You must have missed the fact that GTI knew about the Shivans before everybody else did. And had Shivan help in building the Hades!
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silent threat really does suck
How were the missions poorly designed?

The last one was kind of dumb because the hades just sat there, but the others seemed fine to me.
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Offline BlackDove

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silent threat really does suck
Burn the ****ing heretic.

 
silent threat really does suck
You mean me?
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Offline neo_hermes

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silent threat really does suck
he means nuke...i think
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Offline BlackDove

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silent threat really does suck
Anyone who doesn't like ST.

 

Offline Nuke

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silent threat really does suck
Quote
Originally posted by DarthWang
How were the missions poorly designed?

The last one was kind of dumb because the hades just sat there, but the others seemed fine to me.


if the first two missions dont make it self explanitory. as much as i enjoy blow **** up missions, those were kinda rediculous. the objectives list didnt group out what needed to be shot down, unlike an fs1/fs2 mission. other little annoyances as well. not sure if its because of the way it was ported, but damn those missions were not on par with ther ones from fs 1 and 2, and they werent all that fun either. also it was much less immersive and the story seemed of poor quality.
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Offline Taristin

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silent threat really does suck
Quote
Originally posted by BlackDove
Anyone who doesn't like ST.


:wtf:

ST wasn't very well conceived... Hell, The Great War Part 2 was better conceived...

ST:R may be good, and hopefully can clear ST's name, but until it's out, no one will know.
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Offline Goober5000

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silent threat really does suck
I think it will. :)

There seem to be a lot more ST-related threads recently.  Not sure why, but if this builds anticipation for ST:R, it's a good thing. :)

 

Offline BlackDove

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silent threat really does suck
Quote
Originally posted by Raa


:wtf:

ST wasn't very well conceived


Heretic

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Offline karajorma

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silent threat really does suck
Any mission which has people sticking an elastic band on the joystick and walking off to get a cup of tea can't claim to have been well concieved.
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Offline TopAce

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silent threat really does suck
I also hated Silent Threat. The last mission was like as if it had been done by a complete FREDing novice.

I bet that 9 out of 10 FRED Academy missions' first versions are better than that mission. I don't remember the others very well, all I remember is that I had to protect some(or only one) escape pod until they/it reached the jump point. That mission was also abhorable.
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