Author Topic: My "little" WIP Topic  (Read 126561 times)

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Offline -Norbert-

  • 211
The missile pod is great, but the weapons on the tips don't fit the brakiri style (at least the little bit we know of brakiri design from the Avioki) IMO.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Mav, what if you deleted the ventral wing-tip gun, and moved those on the other wingtips, about the same distance towards the center as the missile pod is?
The Trivial Psychic Strikes Again!

 
i will try that and show some pics later ;)

 
ok, here is the new version of the falkosi
if the pic doesnt show up dont bother, it is new server space and they seem to have some problems. i hope this will get better in a short time


 

Offline Trivial Psychic

  • 212
  • Snoop Junkie

Link Fixed.  It seems that your host is case-sensitive where capitals are concerned.  I just changed the "M" in "Mav" to lowercase.
The Trivial Psychic Strikes Again!

 
thanks for the tip, that was the problem it seems :)

 

Offline Prophet

  • 210
  • The know-it-all
Yes! Yes! That is much better!

Only one minor detail... The wing guns look like they are just glued in to the wings. "Fatten" the wings just a little bit where the barrels are. So they look like there is a weapon in there...

Other than that, I'm like it. :yes:
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
So, basically add a sheath over part of each gun barrell and have it extend back over and under the wing?
The Trivial Psychic Strikes Again!

 

Offline Prophet

  • 210
  • The know-it-all
Yeah.. That could work too... :)
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 
i will try that.
and btw, i started texturing the jadul station:


 
update on the jadul. it is nearly finished, just the middle section needs some details:


 

Offline Prophet

  • 210
  • The know-it-all
What kind of armament are we having on todays model?
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 
not many thoughts about that so far. triv suggested some beam weapons. there are definatly some big multipart canons at the top of each arm, but nothing more. i think we are quite free to decide on our own.

so, what do you guys think that this station should get? ;)

 

Offline Prophet

  • 210
  • The know-it-all
I don't like the idea of beams on stations... Even if I did, I still would not like them on a Narn station. No. That idea was dead on birth. Giving it beams dooms it in to eternal damnation.

Swarm pulses rulez!!!
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
the jadul is a starbase for threatened colonies isn't it? (like the fromer Quadrant 14 - Narn colony)
so why don't installing a single highrange beam-gun in the center of the station to give larger capships some punches until support arrives...

I personnally think it should have one or two artillery turrets (like Nova-front guns) at the end of each arm or the already mentioned beam-gun for stopping caships... than just a couple of standart laser-flaks to keep away fighters - but not too many as fighter should take up most of the defence toghether with a single or two capships...
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Whitelight

  • 29
  • Thing, man like
Weaponary, depends on when the station was built, ahh, but I did leave out upgrades.

Yes, they would upgrade weapons in critical areas I would think.
Simpicity of character is the natural resualt of profound thought

 

Offline aipz

  • 28
  • War,war never changes...
If it was meant more as a military outpost than a civilian station it should have definetly 1 or 2 heavy plasma/pulse cannons on each end. I'm not sure about the x-rays though, as only the newest Narn ships posses them... Aside that
15-21 light antifighter pulses should do the work, oh and some missles (either anticapship or antifighter) would be interesting (e.g. energy mines). Howewer this station should not be overpowed / it should handle a g-quan or a hyperion without problems, but more powerful ships have to pose a lethal threat to it/.

EDIT the upper part of the central section  is a nice place to put a big bad weapon ( if ihe station has to have an x-ray laser I would vote to place it there).
Any thoughts about that idea?
« Last Edit: November 26, 2005, 12:50:38 am by aipz »
"Another fellow pilot"

 

Offline Whitelight

  • 29
  • Thing, man like
If it was meant more as a military outpost than a civilian station it should have definetly 1 or 2 heavy plasma/pulse cannons on each end. I'm not sure about the x-rays though, as only the newest Narn ships posses them... Aside that
15-21 light antifighter pulses should do the work, oh and some missles (either anticapship or antifighter) would be interesting (e.g. energy mines). Howewer this station should not be overpowed / it should handle a g-quan or a hyperion without problems, but more powerful ships have to pose a lethal threat to it/.

EDIT the upper part of the central section  is a nice place to put a big bad weapon ( if ihe station has to have an x-ray laser I would vote to place it there).
Any thoughts about that idea?

Sounds good to me, what he said.
Simpicity of character is the natural resualt of profound thought

 

Offline Prophet

  • 210
  • The know-it-all
15-21 light antifighter pulses should do the work, oh and some missles (either anticapship or antifighter) would be interesting (e.g. energy mines).
Energy mines on a station? Doesn't sound wery smart (like firing nukes on your own soil) And would that make it overpowered?
I am also a little scared of the numbers there... How big is this? I would rather have quality over quantity...

EDIT the upper part of the central section  is a nice place to put a big bad weapon ( if ihe station has to have an x-ray laser I would vote to place it there).
Any thoughts about that idea?
You asked for it. I think big bad weapon in the central section is way too predictible and old as an idea. And I doubt Narns would be willing to equip that kind of heavy (and expensive) firepower on a station. Since it's tactical uses are severly limited. If the enemy doesn't happen to be in the fov, the weapon is useless.

Just my thoughts...
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline aipz

  • 28
  • War,war never changes...
Quote
Energy mines on a station? Doesn't sound wery smart (like firing nukes on your own soil) And would that make it overpowered?
I am also a little scared of the numbers there... How big is this? I would rather have quality over quantity...

The energy mines were only an example... aside that their use is limited - they are a long range precise weapon
(only a few volleys are always fired and if the enemy jumps out closer it is completely useless :( )
About the number of light pulse cannons... It's not overpowered - compare it to Ja'stat (~40) or Orion(~16), the LONAW station also has a similar number of weapon placements - remeber that this is a military outpost afterall, it has to be able to defend itself from 1-2 cruisers...

Quote
You asked for it. I think big bad weapon in the central section is way too predictible and old as an idea. And I doubt Narns would be willing to equip that kind of heavy (and expensive) firepower on a station. Since it's tactical uses are severly limited. If the enemy doesn't happen to be in the fov, the weapon is useless.

I think that the x-ray laser would be only a secondary main weapon - most of the firepower should come from 3-6 heavy plasma pulse turrets and some missles.
EDIT the x-rays firing arc would be limited but only on the "bottom" and because of the station "wings", but the heavy pulses would still be able to fight back in these directions :)


« Last Edit: November 26, 2005, 04:24:58 am by aipz »
"Another fellow pilot"