Author Topic: My "little" WIP Topic  (Read 126369 times)

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Offline ToecrusherHammerjaw

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Oooo.....that's different......  Awesome.  I'd go open on those sails if they can't animate.  Don't know why that wasn't the case with the Vorlon ships already out.

 
i did another quick ship, the drakh tanker from acta
it has 1200 polys too




 

Offline ToecrusherHammerjaw

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Again, nice :).

 

Offline Trivial Psychic

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Lookin good Mav.  I think the nose was a little sharper though, but this is a very prelim shot, so its hardly a concern right now.  Are you gonna add on the plague release ports down either side?  I think there were 3 on each side.
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Offline IPAndrews

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All very nice ships. The Drakh Shuttle is another personal favourite of mine. I always fancied having a go at modelling it but let's face it, I wouldn't have done as good a job as you anyway.

Those "petals" for lack of a better term cannot be openned using the submodel rotation code. Because they do not rotate around an axis aligned up->down or left->right. There's a fancy word to describe that but I forgot it. Anyway. This is different to the Vorlon ships which have wings which could be rotated along those axis and thus could be made to open their wings using the submodel rotation code. Of course this is not straight forward since they would have to be set up as rotating by default and the rotation stopped using a sexp in FRED. A little annoying having to do that every time you use a Vorlon ship. Possibly better to just include two versions of the ship. One open and one closed. Same with the Drakh Shuttle.
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ahh, ok i see, i will do 2 versions then :)

for the tanker, i guess i could change the smoothing group of the front then it will look sharper, the plague release ports, do you have any refs for that, i didnt see any ports on mine i think, but i will have a look at that. good thing on the tanker is, that i can use the same textures as the mothership :) i think the transport could use the same texture as the cruiser, that is nice about those organic ships, they always have the same or similar textures :)

 
ok, i finished texturing the transport, i couldnt use the dkcruiser texture though, except the part for the sail. i took the opportunity and tested to paint the texture from hand with my wacom tablet, i think it went pretty well :)
have a look:

the closed version:



and the open version, first pic from the front, the second shows the inner parts ;)



 
and the tanker which uses the same texture as the mothership
i didnt do the ports cause they would use too many polys and i think they are pretty small anyway. of course, they could be destroyable subsystems, that would make cool missions i guess :)

anyway, here are the shots:




 

Offline Dark RevenantX

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Sweet!

 

Offline Prophet

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Krhm... Maverick? Isn't the open part supposed to be the front of the pod... :wtf:
The reason why I am saying that is that every single time we have seen the pod it has been flying that way...

And I don't recall the tanker having that kind of bright blue nose.
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Prophet is walking in the deep dark places of the earth...

 
i dont know, i alsways thought the tentacles to be the front, but that might be wrong :)

the tanker has this bright blue nose, trust me, i watched acta after the tanker 2 times, it has the nose;)
and while watching acta i saw that there is one drakh mothership too, it gets heavy damage from the victory.

 

Offline Prophet

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Quote
Originally posted by I_E_Maverick
the tanker has this bright blue nose, trust me, i watched acta after the tanker 2 times, it has the nose;)
and while watching acta i saw that there is one drakh mothership too, it gets heavy damage from the victory.

Ok. That I don't remember too well.
But I am absofragginglutley sure about the pod.
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline ToecrusherHammerjaw

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:D :D :yes: :yes: Great stuff, Maverick!!

 

Offline StratComm

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Quote
Originally posted by IPAndrews
All very nice ships. The Drakh Shuttle is another personal favourite of mine. I always fancied having a go at modelling it but let's face it, I wouldn't have done as good a job as you anyway.

Those "petals" for lack of a better term cannot be openned using the submodel rotation code. Because they do not rotate around an axis aligned up->down or left->right. There's a fancy word to describe that but I forgot it. Anyway. This is different to the Vorlon ships which have wings which could be rotated along those axis and thus could be made to open their wings using the submodel rotation code. Of course this is not straight forward since they would have to be set up as rotating by default and the rotation stopped using a sexp in FRED. A little annoying having to do that every time you use a Vorlon ship. Possibly better to just include two versions of the ship. One open and one closed. Same with the Drakh Shuttle.


God, the reply box in here is nasty.  Too narrow.  Anyway, that's not entirely true.  Submodel animation is not axis dependent.  You'll end up with rotation code on more than one axis, but it's certainly possible.  I'd still advise against it but because getting it right is hard, but it's not impossible.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
here is a non canon design by myself for IPAndrews and his new Campaign.
it is a vorlon freighter, estimated length about 900m, 1400 polys


 

Offline ToecrusherHammerjaw

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Oh, very good. :yes: Can't wait to see it textured!  You get that from the link I sent you?

 
no, thats my own design ;)

 

Offline Trivial Psychic

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Good lookin' freighter design.  I assume it carries internal cargo.  For the Drakh shuttle, the claw thing is the back of it.  Also, I agree with the statement about rotational limitations.  I completely forgot about that, which makes that kind of thing impossible to do without a severe recoding of the game.  I appologize if I got your hopes up about that one.

Regarding the Drakh Plague ship, I think that adding the venting ports as a submodels is a great idea.
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Offline StratComm

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Again, it's possible now if you're willing to figure out the necessary angles for the rotation.  That's complicated, yes.  But not impossible.  My concern is I don't know how the code allows for scripting that.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline IPAndrews

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Quote
Originally posted by StratComm
Again, it's possible now if you're willing to figure out the necessary angles for the rotation.


That's just basic sin/cos mathematics. Problem is PCS only allows single axis rotation. Even if the pof can handle rotation on multiple axis you'd have to hack the appropriate values into the pof. I seriously doubt Triv wants to get into hex editting.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.