Author Topic: My "little" WIP Topic  (Read 134350 times)

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I_E, if it isn't hard, would I be able to get a size comparison between an Omega and a VE Star Dread? I'm confused. People say a Star Dread is smaller then an Omega, but, to me it seemed to be absolutly huge.

How big is it exactly?

 

Offline Dark RevenantX

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I have only a few things to say:

1.  That is big.

2.  Whoever designed that thing needs a life.

 

Offline Primus

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Quote
Originally posted by Azrael15
People say a Star Dread is smaller then an Omega, but, to me it seemed to be absolutly huge.

How big is it exactly?


I don't believe it. Although the "great" B5 tech source says the Omega is 1,714.3 meters long and Star 1,330 meters long. I still don't believe it.
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Yeah. I've seen those lengths, Primus. The Omega is the correct size, but, I got the impression the Star Dread was a leviathan, this squid-like behemoth.

At that size it's smaller then an Omega...

I mean, watching Interludes and Examinations again, it seems as if Transports and Cruisers and tiny when compared to the Star Dread as it exits the jump vortex...
« Last Edit: September 04, 2005, 01:07:23 am by 1820 »

 
Quote
Originally posted by Azrael15


I mean, watching Interludes and Examinations again, it seems as if Transports and Cruisers and tiny when compared to the Star Dread as it exits the jump vortex...


i agree with you on that, the vorlon dreadnought looked a lot bigger than in the reference. i will do some research on that.

but i am sorry to say that i cant do a size comparison, at least not with game models as those are no max format and i have a lot to do, so i cant convert them to max.
but after reserach i will do a comparison shot with the high poly models if you want.

 

Offline -Norbert-

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I can imagine where the size on B5Tech comes from.
In the Pilot you see a lot of Vorlon Dreadnoughts around Babylon 5 and they look a bit smaller than an Omega.

But we all know that many things changed since the pilot, so the size of the dreads was most probably scaled up.

 

Offline aipz

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on b-tech there are some screenshots
 of a jumping in dreadnought through the jumpgate:

from that we can assume that Dreadnought is at least 1/2 or 2/3 of the jumpgate width....

 

from this one we can see that the "arms" of the dreadnought are 2-3 times their width long...
and  the "arms" form the 40-50% of total ship lenght...

Total lenght=
arm width (which is 1/2 or 2/3 of the jumpgate width)
x (4 or 6)....

Though I'm not 100% sure if my calculations are correct :confused:

Can someone tell what's the jumpgate model width in TBP?
« Last Edit: September 04, 2005, 03:50:09 pm by 2633 »
"Another fellow pilot"

 

Offline aipz

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did some quick calculations on the basis of models in Fred...

1/2 jumpgate width
(minimum size ratio)
minimum
0,9 x 4=3,6km
maximum
0,9 x 6=5,4km
average
0,9 x 5=4,5km

2/3 jumpgate width
(maximum ratio to my mind at least)
minimum
1,2 x 4=4,8km
maximum
1,2 x 4=7,2km
(maybe this one is a bit too long ;))
average
1,2 x 5 =6km
(maybe this one is a bit too long ;))

So to conclude:
the total lenght of Vorlon Star Drednought from the beginning of the "arms" to the end of the hull would be
propably 4-5 kilometres and not more
(50% arms and 50% hull)....:)
« Last Edit: September 04, 2005, 04:10:27 pm by 2633 »
"Another fellow pilot"

 

Offline -Norbert-

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To calculate from the Jumpgate width isn't such a good idea, since that is variable.

I'm not good at such things, but I guess it would be better to take the sice of a vorlon transport against B5s docking bay and then compare the transport to de dreadnought.
And on the 2nd screenshot apiz posted it looks like the transport/cruiser is in the far further in the foreground than the dread.

 

Offline IPAndrews

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That's a transport and I think our size of 125m is pretty accurate for that. Based on the size of that transport in the foreground I don't think B5Tech's size of 2km is that far off. Personally I'd make it 3km just to be on the safe side.
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Offline Prophet

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I think it's perfectly reasonable that the squid is smaller than Omega. Vorlon cruiser has huge firepower compared to it's size. So there isn't any "real" reason for the dread to be that big (right?). Bigger size just makes it easier to hit...

If that doesn't please you, then how about considering this? The squid is living ship, so perhaps there are different sizes of it too, like battlecrab? That would explain a lot.
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Offline IPAndrews

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Yes it doesn't need to be huge to explain away it's uber poerful weaponary. It's a Vorlon ship afterall. Although it's probably worth making it at least 2.5k simply because it's had a bazillion polygons spent on it :D Anyway I have complete confidence in Maverick and Stithe's ability to figure out the best length for it.
« Last Edit: September 06, 2005, 03:37:08 am by 43 »
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Quote
Originally posted by IPAndrews
Anyway I have complete confidence in Maverick and Stithe's ability to figure out the best length for it.



thanks for your trust, i and stithe will do our best!

 
ok guys, my tests are done (not very good though :( )
so, i have some freetime now and will do as much as i can the next days, so expect some nice model updates.

my first project to finish is the EA Explorer, models is done and uvmapping is nearly finished, so i start texturing today :)

 

Offline IPAndrews

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Quote
Originally posted by I_E_Maverick
(not very good though :( )


Sorry to hear that, they must have been stupidly tough. WIth any luck you did better than you thought. Otherwise perhaps you'll nailt he resits?
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Offline Col. Fishguts

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Quote
Originally posted by I_E_Maverick
ok guys, my tests are done


*shakes fist in anger*

still 2 more exams to go for me ...but then ....then I'll be freeeeeeeee (at least for a while)
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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here is an update on the explorer, the solar panels and the pipe structure are finished for now. the rest needs to be done.
what do you think of those engine squares? is this correct? do you like it?


 

Offline IPAndrews

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Yeah I like it. I loved that particular texture on the show model too. That girder superstructure looks like a polygon disaster. It will be good fun to fly through for the LOD0 model but really that detail needs to go to textures at the next LOD down.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
Looking good, Maverick.

If I recall correctly, the rotating habitation ring on the Cortez had "spines" on the outer surface, running parallel to the main axis of the ship...


ShockWave

 
Quote
Originally posted by IPAndrews
That girder superstructure looks like a polygon disaster. It will be good fun to fly through for the LOD0 model but really that detail needs to go to textures at the next LOD down.


well, you know that this are just 2 boxes with textures, so just 12 polys for the grid structured, dont you?