Author Topic: My media.vp contribution  (Read 1821 times)

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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
My media.vp contribution
i was looking through Sparky VP and noticed that the texture for the Orion turrets is only 64x64! Given that the Orion's turrets are probably the most looked at (there has been plenty of buzz about them here if you recall) i thought this was pretty weak, so...


The old:



The new:



^__^
"Gunnery control, fry that ****er!" - nuclear1

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
My media.vp contribution
Actually, if you wanted to go as high as 512x512, I think that would've taken the same amount of space once loaded into memory.

But mucho gratias. :D
-C

 

Offline taylor

  • Super SCP/Linux Guru
  • 212
    • http://www.icculus.org/~taylor
My media.vp contribution
Quote
Originally posted by WMCoolmon
Actually, if you wanted to go as high as 512x512, I think that would've taken the same amount of space once loaded into memory.

If it's not power-of-2 then it only takes up more texture memory.  The memory used in bmpman would only be what it absolutely needed for the pixel data.  Anything not power-of-2 should be shunned but I think going 256x256 would be better than going up to 512x512 since it would use half the memory and still look about the same as what he posted.

And that does look *much* better than the old one. :nod:

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
My media.vp contribution
Hrm, for some reason, fs2_open doesn't like the jpg, but is fine with a TGA version of it.
-C

 

Offline Col. Fishguts

  • voodoo doll
  • 211
My media.vp contribution
Quote
Originally posted by taylor
..I think going 256x256 would be better than going up to 512x512 since it would use half the memory and still look about the same as what he posted.

And that does look *much* better than the old one. :nod:


Am I missing something, I thought that a 512x512 takes 4 times the memory a 256x256 map uses ?
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

  

Offline taylor

  • Super SCP/Linux Guru
  • 212
    • http://www.icculus.org/~taylor
My media.vp contribution
Quote
Originally posted by Col. Fishguts
Am I missing something, I thought that a 512x512 takes 4 times the memory a 256x256 map uses ?

Yeah!!  You're totally missing something!

You're missing a :dumbass: smilie to throw at me.  :D

 

Offline Grug

  • 211
  • From the ashes...
My media.vp contribution
LoL.

Nice work on the texture! ^_^

Now for all the other turrets! :D :p

 

Offline Col. Fishguts

  • voodoo doll
  • 211
My media.vp contribution
Quote
Originally posted by taylor

Yeah!!  You're totally missing something!

You're missing a :dumbass: smilie to throw at me.  :D


Ah well, I was somewhat hesitant to call a code monkey a dumbass ;)
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Re: My media.vp contribution
Quote
Originally posted by Carl

The old:
 


Well that's the stock texture, but there is already a new one in the MV pack.

The Orion already had high-res textures for a few months.
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Offline WMCoolmon

  • Purveyor of space crack
  • 213
My media.vp contribution
Here's the current MV version for anyone curious... (apologies for the bad cropping)
-C

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
My media.vp contribution
yeah, but that's not very accurate. it looks almost nothing like the original.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Roanoke

  • 210
My media.vp contribution
the joys of cut 'n' paste eh ?