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Originally posted by Cobra AWESOME! *downloads*Blue Shockwaves = TerransYellow Shockwaves = VasudansRed Shockwaves = Shivans
Originally posted by Fenrir If something like that was ever implimented, It'd better stay optional. The races are already color-coded enough as it is.
Originally posted by MetalDestroyer Just a stupid question, shall we need the tbl files from your primary version ? I mean the 2 tbl file in the zip (ship and weapons).Another question, how to replace the main explo when you take down an enemy fighter with the one from the TBP 3.2 ??I put all the explo i found in the effects folder but, i don't see those effects during missions.
Originally posted by DaBrain Just extract the effects folder and serch for "exp". Copy all files into your FS2 effects folder. (Yes... a lot of files.)(The explosions are EFFs.)
; fireball.tbl;; Table file for specifying which filenames are to be used for which explosions;;#Start$Name: exp04 ; Used for the 4 little explosions before a ship explodes$LOD: 1$Name: WarpMap01 ; Used for the warp in / warp out effect$LOD: 1$Name: WarpMap02 ; Used for the KNOSSOS warp in / warp out effect$LOD: 1$Name: exp05 ; Used when an asteroid explodes$LOD: 1$Name: exp05 ; ship explosion 1$LOD: 1$Name: exp06 ; ship explosion 2$LOD: 1#End
Originally posted by Ghost Ok, DaB? I put it in, and the explosion is going way too god damn fast. Is there any way to slow the thing down?
Originally posted by DabrainThe question isn't stupid at all. The animation of the frames shouldn't depend on the "shockwave speed" value in the ships.tbl.But the speed of the model animation could be connected to this.ATM I'm using the new ships.tbl. (The one I've posted.)I'll test this tomorrow, but if you want to help me you could test it too. I don't think it's a big deal.
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