Author Topic: OMG I got it working!!! SUPER-3d-SHOCKWAVES!  (Read 31783 times)

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Offline DaBrain

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
Raa is pretty good. I think he could do it easily.

Anyway I think this effect won't look good in FS2. The engine would have to support a few more features for this.

Glow effects, EFF glowpoints, and the sphere really needs a pixel shader to do it right.

On the other hand, maybe I'm just lazy and don't want to go through all this complicated stuff. ;7 :rolleyes:
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Offline Kazan

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
you know what 3d shockwaves need: volumetrics
the texture is only applied to the surface of the shockwave model - that's the biggest detriment.  if we could get the texture applied volumetrically - so it as some actually thickness - ie can engulf your ship instead of you just passing through the texture - that would be facking awesome
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Offline Cobra

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
but i think DaB's too lazy to do that. :p

that would be cool though. ;7
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Offline Kazan

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
that would require source modifications not artist work
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Offline StratComm

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
It would actually require both, because with volumetrics you would need both new textures and a new model.  A proper volumetric shell would look a lot like the stock effect from a distance but look much more convincing from "inside".  However, I don't see anyone jumping up and down to impliment volumetric shockwaves :p
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kazan

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
/looks at bobboau
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Offline Turambar

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
bobbau has more important things to do
especially now that im on an ATI graphics card
(really misses shines)
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Offline Kazan

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
yes he needs to debug the shinemapping support.. like three years ago
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Offline DaBrain

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
Quote
Originally posted by StratComm
It would actually require both, because with volumetrics you would need both new textures and a new model.  A proper volumetric shell would look a lot like the stock effect from a distance but look much more convincing from "inside".  However, I don't see anyone jumping up and down to impliment volumetric shockwaves :p


Maybe not. The current map works perfect for volumetric shockwave. It's pretty ugly, but you can't blame the map for this

Vasudan Admrial gave it a try...


The glow is missing. The engine has to support an volumetric glow, or an postprocess filter, otherwise a volumetric shockwave is no option.
The second problem is the intersection issue... The volumetric shockwave should never "touch" the players ship.



Personally I prefer the flat 3d shockwaves. They allow me to have more influence on the effect. In most view angles, you won't even notice it's flat. Just kill off the other angles and everything will be fine. :)
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Offline Getter Robo G

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
Would it work in multi-player like that?

Also for Raa: IF you are screwing with the gif I posted can you post a properly colored non-ring one? I liked the effect but the hideous prismatic result after processing drove me nutz.

No one else might use it but I would.
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Offline StratComm

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
I've never really liked the Praxis shockwave.  Give me a good old spherical wave any day.  Which, by the way, is what you get with a circular shockwave always rendered facing the player.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kazan

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
a "real spherical" shockwave would have to be sphereical - textured with sphereical projection and get it's "trail" for trailing energy particles
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Offline Turambar

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
we should really remove the word "real" from pretty much everything, it should be replaced by ****.  you'd never see a "real" shockwave because it travels at the speed of light, and light is necessary for seeing thigns, so the wave would hit you at the same time the energy would hit you (there wouldnt be any sort of concussion because space is vacuum and theres nothing to compress and expand)

throw real out the window

judge things by how cool they look

for coolness, DaB, i dont like how explosions of ships generate 2 perpendicular sets of shockwaves, i dont think it looks cool, stick with one set, maybe make it bigger, or slower moving, that would look cool
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
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Offline DaBrain

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
Quote
Originally posted by Getter Robo G
Would it work in multi-player like that?

Also for Raa: IF you are screwing with the gif I posted can you post a properly colored non-ring one? I liked the effect but the hideous prismatic result after processing drove me nutz.

No one else might use it but I would.


Damn... the effect breaks the multiplayer... I didn't think about that.

:mad:

@Kazan

Well, ok. Now it's coder-only work I think. ;)
I'm not too fond of spherical explosions anyway. I like the cinematic look. ;)
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Offline Scorpius

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
I always thought the explosions in space would be these white hot orbs of expanding energy clouds (similar to that of a thermonuclear bomb going off)  and the cloud bubble could be explained by bits of vaporized material.  

But I suppose that would be done by volumetric effects.
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Offline MetalDestroyer

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
Quote
Originally posted by Turambar
..., DaB, i dont like how explosions of ships generate 2 perpendicular sets of shockwaves, i dont think it looks cool, stick with one set, maybe make it bigger, or slower moving, that would look cool


Me too, i don't like this kind of shockwave (the perpendicular I mean).
One shockwave is all enought, but just reduce the speed animation to give it a pretty cool effects.

For the Multi, i think your ship.tbl mess up with the one include for the multi.

 

Offline DaBrain

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
It's not so easy to find a good timing. The first frames have this big glow effect and I want it to glow right after the explosion.

If I make it too slow the glow comes too late and the animation is stuttery.  159 aren't that much after all. Only relatively much.


I think a single shockwave looks pretty boring, but I can give you a alternative model.
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Offline FireCrack

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
Shockwaves dont travel at the speed of light...
actualy, mabye not.
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Offline Kazan

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
Quote
Originally posted by FireCrack
Shockwaves dont travel at the speed of light...
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Offline KARMA

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OMG I got it working!!! SUPER-3d-SHOCKWAVES!
as I posted already, I'd love some spheric shockwaves like those of st:genesis, at least for the bigger objects.
I'm playing KOTOR this days, there's a nice effect so that with the power force push (and some grenades too) you see a nice "air distorsion" effect, which would work perfectly imho for the inside of the shockwave