Alright, time to defend my positions...

Star Wars physics and FS physics work differently. The way I see it, jump nodes are essentially the same point in real space existing in two places at once. The subspace nodes are where reality folds in on itself.
Subspace just allows you to cross the fold. Star Wars just involves faster-than-light travel, nothing like FS's model.
Imagine the way two spheres overlap. Where they overlap would be the node, the skin of the sphere 3D space.
Now, back to to the large vs. small debate:
I'd still take the 10 frigates- but I would have to attack your battleship with all of them at once. The large ship works best by cornering the small ones individually, where they are no match. However, if the smaller ships stay together, they can put up quite a fight, and if they get seriously damaged, they can retreat without giving up the fight completely. Yes, the big guy will usually win in an all-out grudge match, but the smaller ships will win if they are careful and patient. You all know that with enough time and patience, you could single handedly take out any capship in the game with a single bomber. You've probably even done it.

Anyways, the big ship will win in the classic showdown-battle, but in the long run, smaller ships make much more sense.
Finally, WW2 fighters are the closest comparison with FS2 fighters really availible. The only flaw is that there weren't really any light bombers in WW2, mostly just big fat ones. And when I say FS fighters, I include bombers in that category.
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