Author Topic: Missiles and stuff  (Read 1077 times)

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Offline Col. Fishguts

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Just a couple of questions:

- Is it normal that missiles are rendered in full brightness, no shading/spec, or are my eyes playing tricks on me ?
I could understand that specular mapping would be a waste of resources, but at least standard shading would be nice.

- Would it be possible to have ship-specific engine glows for missiles, with the "$Thruster Bitmap :    someglow" flag ? I tried it, but the parser refused to accept it.

- Is the starting point for the missile trails hard-coded ? It seems they begin in the model pivot, while I think the engine glow would be a better point.

EDIT: rephrased 2nd question, and a 3rd question.
« Last Edit: July 28, 2005, 08:28:58 am by 1445 »
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Offline StratComm

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Quote
Originally posted by Col. Fishguts
- Is the starting point for the missile trails hard-coded ? It seems they begin in the model pivot, while I think the engine glow would be a better point.


Yes.  Why else would all the missile POFs be strangely pivoted about their back engines?  It should be fixed, I agree, but you're not imagining their behavior.
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Last edited by StratComm on 08-23-2027 at 08:34 PM