Ok, first as I stated in the other topics, this build worked very well for (though still having the white squares problem and briefing icons/debriefing text misalignment)
before I tried to get some old mods of mine to work.
Currently the trouble isn't that serious (the rest of the screen getting black if some dialogue box pops up, showing again as soon as the box is closed; and yes, even if I don't use said mods...), but I'm starting to fear for my windows install, as the trouble with my old PC started in this manner...
Now, what I actually wanted to ask here is, when I tried to debug one of these mods with Fred-debug, I got several errors that I could solve, but also one that I have no idea what it refers to (it's only there with that specific mod). The error message I get is:
"Assert: count < max_ints
File: C:\Languages\Visual Studio Projects\Visual C++\fs2_open-CVS\code\Parse\PARSELO.CPP
Line: 1914
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
fred2_open_G-20050715-dbg.exe 004fef34()
fred2_open_G-20050715-dbg.exe 00501d62()
fred2_open_G-20050715-dbg.exe 005020ae()
fred2_open_G-20050715-dbg.exe 0044f092()
fred2_open_G-20050715-dbg.exe 00447581()
fred2_open_G-20050715-dbg.exe 00905fa2()
fred2_open_G-20050715-dbg.exe 00905904()
fred2_open_G-20050715-dbg.exe 009034a9()
fred2_open_G-20050715-dbg.exe 00903945()
USER32.dll 77d18709()
USER32.dll 77d1d297()
USER32.dll 77d1b368()
USER32.dll 77d1e840()
ntdll.dll 7c91eae3()
USER32.dll 77d218a4()
------------------------------------------------------------------"
Now, why the hell is it complaining about a value being below a max value?
Could it actually mean the opposite? And really "count" is a damn explanative name for a variable -
WHAT actually does it count ???
Please nobody get insulted, I'm just a bit stretched on non-explanative error messages.
And the other messages did a good job in helping me with debugging.
Oh, and while I'm at it - another mod seemed to be more or less working, but there were several models where fred complaind about their geometry and that it had to cap several normals or so (but it still did load those models). Any idea what might be the cause for this?
(I thought this might be the right thread for this, but on the other hand, I possibly should have posted it in the modding thread? If this is an issue, some admin move this post over there, please. Or just someone point me to post it there anew.)