Author Topic: Archangel goodness!  (Read 6615 times)

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Offline TrashMan

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A flyby near the monster:


A view at the massive Heavy Ion Cannon turrets:


A sathanas comes, Teh Archangel opens up with a heavy broadside:


And finishes it later with combined beam & ion salvo:


Heck, it only used a portion of it's turret and didn't even fire the Supernova missile :D
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Online Cobra

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eh, hate to break it to you, but there's already a GTDn Archangel. :p

like the design though. can't wait to see it in action.
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Offline Taristin

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Woo! Another grossly overpowered super destroyer!
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Offline Anaz

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Put enough together, and you get Inferno! ;)
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Offline NGTM-1R

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Offline TrashMan

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Quote
Originally posted by Raa
Woo! Another grossly overpowered super destroyer!


Battelship.
It's not overpowered mind you.

Here are the stats:
LENGTH - 4589m
WIDTH - 1136
HEIGHT - 910

1200000 HP

Armament:
8x2 Heavy Ion Cannon Turrets
1x2 TM-01 Supernova tactical missile launcher
4 heavy beam cannons (LRBGreen of BFGreen)
62 smaller turrets

It's has two very small fighterbays, as it sacrifices it's fighter complement for armor and firepower. It can only carry 2 squads mind you.

Anway, been testing it all this time, find some bugs and removed them. Will put it for downlaod after one more series of tests :D

In case you were wondering
9967 polys, 20 textures, 5 LOD's
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Offline aldo_14

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62 small turrets and 4 BFGreen equivalents on a ship smaller than the colossus?

 

Offline BlackDove

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Colossus had 45 laser turrets, 15 flak guns, 12 missle batteries and 12 beam cannons, right?

That's 72 small turrets and a huge number of GREEN power, though positioned rather ineffectively. Archangel is 1km shorter. God knows about the width and height really.

Now, Colossus stores 60 fighter and bomber wings, which is 240 total ships. I guess you gain some room there if you cut that part out and carry two squads, which would be... 36 fighters?

I don't know where you set the ship to exist, but it's probably do-able in about 10-15 years after the Colossus.

There is only one catch. A ship like the Archangel is a waste of every single resource put into it. So was the Colossus.

 

Offline TrashMan

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The Archy should appear in Chapter 3 of my campaign, and that's set approximately 15 years after Capella. It's even mopre possible since work on it started 10 years after the Lucifer was fdestroyed (but on Earth).. so that woudl be 22+15 = 37 years.

the Archangle can take up to two Sathanases simountaniously and win (alltough barely.. in 50% cases I tested it  it was left at ~4% hull in other half it got destroyed too) and  fares excellent against bighters and bombers, so I wouldn't say it's a waste of resources. Tehy way Command used Collie was idotica, but in reality, it was an effective ship FOR WHAT IT WAS CONSTRUCTED (ie- engaging multiple smaller ships)

Quote
By Aldo
62 small turrets and 4 BFGreen equivalents on a ship smaller than the colossus?

It's a battleship, remeber? It's supposed ot be packed to the teeth with weapons.
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Look the collosus(sp) was good on paper but bad ingame 'cause the FS2 engine can't support the number of fighters the collosus(sp) can launch. This ship sounds like it has about the same amount of weapons(they might be more powerfull) but a much more logical number of fighters for the engine and more sensible fire arcs then the big C.

 

Offline TrashMan

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MUCH more sensible fire arcs..No matter from what side you approach it you're toast :D
and the broadside is utterly devastating.

The FS2 Colossuss was designed against multiuple smaller ships and there it works wonderfully. Pit it against several destroyers and youll see he'll chew them up alive.
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Offline Kie99

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It won't be much good if it doesn't have any weaknesses.  From what you've said, the only possible way I could see of beating it would be too park some fighters 4 Clicks off it and have them disarm and disable it with Trebuchets.  Then send in the bombers.

Unless you plan to swarm it with capships and/or have it sabotaged from within.
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Offline TrashMan

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I thought lack of fighters is a weakness?

but what I have planned is for me to know and for you to find out :evillol:
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Offline karajorma

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Quote
Originally posted by TrashMan
I thought lack of fighters is a weakness?


Didn't we have an argument a while back where you claimed that a battleship should be able to defend itself well against fighters rather than being a sitting duck.

Cause if it can then the lack of fighters isn't much of a weakness.
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Offline TrashMan

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Dang. tehn I'll guess we'll have to blame WW2 designers. They made their battleships unbalancing in terms of fighter defense.

Some like the Iowa had 114 AA guns!!
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Offline Kie99

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WWII engineers didn't care about balance, they cared about winning the war. :p
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114 AA guns on the Iowa is easy to explane, planes move fast and they are hard to hit, the most effective proven way to stop aircraft from getting to a ship is meeting that aircraft with a wall of high speed metal( ie lots of tripleA). I have a question for this forum. Does anybody know the exact reason why our military switched from multiple machine guns( ie the 6 .50cals) to modern gatling guns?

 

Offline karajorma

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Quote
Originally posted by TrashMan
Dang. tehn I'll guess we'll have to blame WW2 designers. They made their battleships unbalancing in terms of fighter defense.

Some like the Iowa had 114 AA guns!!


And the Iowa along with every other battleship in every fleet in the world was decommissioned in favour of aircraft carriers after WWII because the design was obsolete.

I've told you before to spare me the WWII analogies FS2!=WWII in space.
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Offline Roanoke

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Quote
Originally posted by Fade Rathnik
Does anybody know the exact reason why our military switched from multiple machine guns( ie the 6 .50cals) to modern gatling guns?


I think I read in a game manual for something like Rainbow Six that the .50 cal was considered nolonger powerful enough for Anti Aircraft.

Quote
Originally posted by karajorma
I've told you before to spare me the WWII analogies FS2!=WWII in space.


I like WW2 style turrets but they look odd with beam turrets and I don't know if anyone has done a "super blob" turret ( I would if I could do a decent PS effect).
« Last Edit: August 09, 2005, 05:35:30 pm by 2275 »

 

Offline Kie99

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Quote
Originally posted by Roanoke
Quote
Originally posted by Fade Rathnik
I've told you before to spare me the WWII analogies FS2!=WWII in space.


How did you mix Fade Rathnik up with Karajorma?
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