Author Topic: Galaxy reborn!  (Read 2193 times)

0 Members and 1 Guest are viewing this topic.

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Put it in front of the Sathanas.

 
Sig censored by people with no sense of humor

 
Why everything had to be sooo dark >_<
Please make a render with a white background :)
OMG! We're lost: Kryptonite = Tiberium

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Do you have any idea how hard it is to get a white background in-game? :p
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

  

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Allright, he's a clean render:

Green are the current 3 fighterbays.

The ship is all ready (LOd's, debis, pathed, turreted) to be compresed and uploaded to HC, but there is one thing I have to figure out first.

Should I add two more fighterbays where the bule circles are (turn those engine-like things into fighterbays)

I have added glows to only the main engine cluster and not the 2 possible (4) others. Should I?

ARGH!

Quote

Put it in front of the Sathanas.


This is a carrier, not a battleship. It would be waxed with it's first salvo (150000HP)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Quote
Originally posted by TrashMan

This is a carrier, not a battleship. It would be waxed with it's first salvo (150000HP)


And who says Trashman's stuff is to overpowered

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Galaxy is a 3800m long carrier. It's firepower is ratehr weak (it can't take on even a Demon...Well... Maby if it's very lucky.)

It has 150000Hp which is not much considering that a Hatesputh has 135000 and it's smaller.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
It looks...........

WingCommander4ish........

 
Trashman that was more of a compliment, If i was trying to be sacastic i would have used tags

 

Offline Roanoke

  • 210
Those maps don't do it any favours.

 
Thanks for the clean Render :)
Hm... I love the carrier. :D
OMG! We're lost: Kryptonite = Tiberium

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
So?

Should I put two more fighterbays or should I release it now?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
I think you should but if you do you should pull the openings back away from the stern some more so the hangar bay doors are just a little farther away from the thrusters. Thats my opinion.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Hm..that's one comment.. I need more to decide!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Then here's another so you can get to work he he...  Make the entrance to them angled slightly at first. Remember Stratcomm's Archangel? That fighter bay you entered like a 45 degree down angle then it straightened out into a normal bay, do that but make them long, the entire length of that current engine submodel. Also have lighted interior textures with the runway havign blinking in sequence lights for landing or taking off! How about one bay for entry another for exit!

- - - ->
<- - - -  heheh

In actuality it DOES look WCish but it is oriented for HW2, I think it's cause you got a HW2 desing in WC like textures. Still VERY COOL!

I only have one criticism, the Turret bases and barrels, if possible refine them. Anothe symptom of "Cool ship, but guns not up to snuff with the rest of the model"

The FS2 Turret look should be dead and buried on future models that detailed or advanced looking. GTD Cube would be more appropriate for those guns as is.  Not meant in a harsh way, just my opinion
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
I say take Getters idea one step further and connect all the fighter bays together thru the innards of the model. So you can fly in one and out the other