Author Topic: Launcher 5.3  (Read 9849 times)

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Offline RandomTiger

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  • 211
http://www.randomtiger.pwp.blueyonder.co.uk/freespace/Launcher5.rar

Here is the latest version of the Launcher. It could do with some testing.

It should fix the extra modes in D3D8 video selection.
And there are a few MOD options:

Inside your MOD dir if you make a file called mod.ini the user will be able to use the new MOD tab in the launcher to find your mod and you can attach a graphic and link.

Code: [Select]

# PLEASE NOTE ALL INI SETTINGS ARE *OPTIONAL*

# modname:       Display name only, so you can have spaces instead of underscores for multi word MOD's
# image255x112:  Location of a 255x112 bmp you wish to display in the launcher
# infotext:      Text that will appear in the launcher
# website:       Link to your website
# forum:         Link to your forum
[launcher]
modname      = MOD space;
image255x112 = MOD_image.bmp;
infotext     = Some information on this mod.;
website      = [url]http://www.google.com;[/url]
forum        = [url]http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=50;[/url]


# FOR USE WITH MULTI MOD'S ONLY
#
# You do not need to put this mod either of these lists.
# Example if your mod is called 'Bob'
#
# [multimod]
# primarylist  = Tim, Bert;
# secondrylist = John, Simon;
#
# gives
#
# -mod Tim, Bert, Bob, John, Simon  
#

[multimod]
primarylist  = prim;
secondrylist = sec;


Files must be in the MOD dir

I guess if anyone has launcher requets then this is a good place to put them.  Dont hold your breath though.

Bug reports will be ignored unless they are entered in mantis and you quote a bug number.

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Anything interesting in there that isn't in the v6 beta I've been testing for you?

EDIT : Link's not working though.
« Last Edit: August 14, 2005, 05:57:06 pm by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline aldo_14

  • Gunnery Control
  • 213
Jeebus, long time no see.

Getting an error on the file link tho.
EDIT; fine now :)

Nice work.  Thank christ other people do this sort of thing, or i'd have to get my arse in gear and try myself ;)
« Last Edit: August 14, 2005, 05:57:24 pm by 181 »

 

Offline RandomTiger

  • Senior Member
  • 211
karajorma, no but I think you were right when you said I should just release what I had. I can finish the rest of the MOD stuff later.

aldo_14, yer, pulled it after I did a quick check. Damn cache made me think it was the wrong version. There now.

 

Offline karajorma

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    • Karajorma's Freespace FAQ
I see the multimod stuff I've been banging on about for ages is in now :) This should make it much easier for those of us who play multiplayer :)

I've been dying to show this pic off for months :)


Hmmm. I think I'll need a shorter blurb :)
« Last Edit: August 14, 2005, 06:03:35 pm by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline aldo_14

  • Gunnery Control
  • 213
And lose the mystique?

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
And that's why I like to scroll with scroll buttons. :)

 

Offline RandomTiger

  • Senior Member
  • 211
Thats easy enough, cant remember if there is a limit on the length of the text.

karajorma, dont set any flags in the ini, that functionality will not work properly this version.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
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The bug with resolutions above 1600x1200 not appearing in the OpenGL list is still there. Seems to work okay otherwise.

[edit] oh wait, the double click on flag feature that displayed information about the flag seems to be broken. It used to work fine in 5.2.
« Last Edit: August 15, 2005, 03:34:49 am by 296 »

 

Offline redmenace

  • 211
What exactly is multimod?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Kie99

  • 211
It gives one Mod folder priority over another.  Some people use it for the Media_VPs.  Not sure exactly how to use it though.
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
multimod allows for using more than one mod at a time - it's a feature i implemented.

Say you have mod A that builds off mod B - but you want them to be simultaneously installed independantly you use multimod.

Code: [Select]

/* Revision 2.69  2004/05/01 17:10:18  Kazan
 * Multiple -mod - "-mod ModA,ModB,ModC" in order of priority
 * Giving you:
 * Root: ModA
 * Root: ModB
 * Root: ModC
 * Root: Fs2Default
 * Root: CDRom
 */


« Last Edit: August 15, 2005, 08:09:08 am by 30 »
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Offline karajorma

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Quote
Originally posted by kietotheworld
It gives one Mod folder priority over another.  Some people use it for the Media_VPs.  Not sure exactly how to use it though.


What I do is this.

All my media.vp files live in a folder called Media_VPs. I have nothing but builds and the launcher in the main folder.

If I want to run MindGames instead of choosing the MindGames folder using the select mod button I used to simply type -mod MindGames,Media_VPs

This would allow me to run MindGames using the media_VP files as if they were in my main Freespace2 folder.

If I want to play multiplayer however I'd just remove the line and it would play multiplayer without the media_VPs being present. I can even go back to running retail simply by running the exe (Well I have to cancel all the command line options in the launcher first but that's a bug Launcher 6 will also remove once RT is finished with it).


What this version of the launcher does is allow me to create an ini file which I drop into the MindGames folder. Now I can use the select mod button again and the laucher will automatically know to look in the media_VP folder too.

That's not so big for MG but look at something like Shrouding the Light which uses several different mods and you can see the value. With one file in the STL folder I can automatically tell it to look in a Folder called FSPort, Media_VP and whatever other mods I need. With a click of the select mod button I can then go back to playing FSPort.

The interesting thing about multimod is that it allows you to make a campaign using parts from other campaigns. Want to make a campaign that uses 10 ships from Inferno and 5 from MindGames? All you need is the ini file and the tables (assuming that the people playing your campaign already have MG and Inferno). No need to make people download a VP containing all the ships that are used in Inferno and MG even though your audience may already have them.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Kazan

  • PCS2 Wizard
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    • http://alliance.sourceforge.net
multimod is even more useful if people start using the modular tables

[multimod is integrated into ferrium at the required-information level - when a .fit [ a package (mod) definition (the 'main content' has one with a name that's hardcoded as the fallback)] is setup it has a "$Dependancies:" key group -- all tables in ferrrium will be modular]
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Offline MetalDestroyer

  • Starwars reborn!
  • 210
I like it ^^

 
A new Launcher... *download*


I like the Idea with the "mod.ini", i will test it.

A small question, where i must place the Mod-Image and what i need to write in the "Image" Mod.ini Line?
« Last Edit: August 15, 2005, 07:57:40 pm by 1821 »
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

FreeSpace Let's Plays on my Channel:
| The Great War | Silent Threat | Operation Templar | Silent Threat: Reborn | Shivans - Phantoms | Shivans - Echo Gate | Shrouding the Light: Origins | Shrouding the Light | Cardinal Spear | Cardinal Spear: Vega | Awakenings | The Destiny of Peace | Between the Ashes: Mefistofele

 

Offline redmenace

  • 211
ah, I remember! Thankyou.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
You must place the .bmp into the mod directory, the same like the mod.ini.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Is FSO ever gonna get around its pickyness about spaces in the commandline?  I tried making a mod directory for TBP, but it complained.  I removed the spaces in "The Babylon Project" directory name, I changed the name of the mod directory in case it needed a minimum number of characters, but I guess the fact that its in the "Program Files" directory is the main problem.  Options, change to a new base directory (which I'd rather avoid) or petition some code monkey to overcome this sensitivity issue.
The Trivial Psychic Strikes Again!

 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
it's impossible to remove the "pickiness" about spaces in the command line - that's not a fs2 thing that's a command lines on all operating systems - the argument delimiter is space - if you have an argument with spaces in it you put it in quotes

example:
Code: [Select]

fs2_open -spec -glow -mod "the babylon project",media_vps -window
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