Yeah that is about the only disadvantage I find with the keyboard; U-turns are somewhat hard to do quickly. The other movement maneuvers seem to easier for me though. I have found that it is a bit harder to aim with this control setup (at least for me), but much easier to dodge incoming projectiles, so nobody ever hits you.
oh
well the last game I played 100% keyboard was Duke3D. with quake I discovered mouse, and could never go back to keyboard only.
This is exactly the same case I have with 56k and cable internet connections.
Keyboard. One hand does left/right and the other does up/down. Other keys are done by the hand that's nearest to them. My key choices go all the way back to by BBc Micro days.
My setup is something like this:
Right hand is on the numeric keypad, left hand is on the right end of the main set of keys (near right shift, enter, right ctrl, etc.)
Left: (all on numeric keypad)
2-4-6-8 : turning down/left/right/up (not inverted)
7/9 : banking (somehow an inverted banking system seems to work better for me)
-/+ : throttle up/down respectively (don't use this much but I like to have the throttle set to zero, so I need to use the throttle down key at the beginning of some missions where it is 33 by default)
0 : countermeasure
1: switch primary
3: switch secondary
Right hand:
Enter : speed up
' (apostrophe) : slow down
Slash: afterburner
Space : fire primary weapon
Right ctrl : fire secondary weapon
L/; (semicolon) : target prev/next hostile target
O/P : target prev/next subsystem
M/, (comma) : target prev/next turret
Those are most of the major ones.
[This message has been edited by CP5670 (edited 11-25-2001).]