I've only ever used blender to model my stuff - and the
only times i've run into problems has been when i screw something like heirarchy up in TS.

All meshes i've converted with your post 1.1 versions have worked perfectly in every aspect - nothing corrupted whatsoever in about a hundred conversions so far.
'neways, the new PCS is looking good

- i really like the heirarchy idea.
Questions: will it be able to:
1) Read DDS textures?
2) TGA/JPG?
3) Display glowmaps, shinemaps and environment maps?
4) Play/edit model animation scripts set up using Bobs system?
5) Auto-path all the turrets and subsystems automatically?
6) any other intended cool features?
