Author Topic: First attempt at beams  (Read 3764 times)

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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
First attempt at beams
 


BTW; Steak, do I get to run around with my own flagship now? Wait... I'd have to make one... awwww crap...  
Freelance Modeler | Amateur Artist

 

Offline Slanker

  • 27
The dark blue on the outter rings of the beam are too strong. Blur them a bit.
Here comes my sig... oh finished :D

 

Offline Taristin

  • Snipes
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I was trying to make them clear, but it didn't want to work for me...
Freelance Modeler | Amateur Artist

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
 
Ok, bump is cool, but too much is not   the nyke looks like an organic ship now  
SCREW CANON!

 

Offline IceFire

  • GTVI Section 3
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    • http://www.3dap.com/hlp/hosted/ce
Blur those beams and reduce the opacity a bit so they blend with the background a tad (not much...take it down to 75% perhaps).
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Taristin

  • Snipes
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How do you reduce opacity in TS?

[This message has been edited by Raa Tor'h (edited 08-13-2001).]
Freelance Modeler | Amateur Artist

 

Offline Carl

  • Render artist
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use the opacity thingy on your texture bar thingy. better to use photoshop.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Fineus

  • ...But you *have* heard of me.
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    • Hard Light Productions
 
Quote
Originally posted by Carl:
better to use photoshop.
Preach brother!  


 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
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i use a very low opacity for my beams in truespace - of course mine consist of 4 planes textured with the beam texture a 0, 45, 90, 135 degrees - then the beam glow is the same - but it's squared and there's copies of it at various angles since is spherical and not cylndrical
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline QXMX

  • 28
That target looks kinda familiar  

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Offline Taristin

  • Snipes
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*bump*

Thanks to Kazan, I now know how to do this right. So I fixed this image, but didn't add the explosions yet.

Setekh... I plan to destroy you a few more times when Psycho finishes my flagship.

 

The name is still pending, but it's all gun. (Which'll give you an idea of it's weakness. hehe)

l8r m8's
Freelance Modeler | Amateur Artist

 

Offline PSYCHO

  • 26
  hehe Cool I think its going to be Destroyer size if thats ok with Snipes hehe
        Is it a new race? who knows?  

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Got to be Psychopathic to use TS
United Space

 

Offline PSYCHO

  • 26
Oh yea Nice job on the Beams looks h3ll4 n347

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Got to be Psychopathic to use TS
United Space

  

Offline Taristin

  • Snipes
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This one's better  

[This message has been edited by Raa Tor'h (edited 08-14-2001).]
Freelance Modeler | Amateur Artist

 

Offline Vertigo1

  • 'Scaper
  • 28
Duude, thats MUCH better!

------------------
- Too lazy for a siggy at the moment -
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline Jabu

  • One of our many cases
  • 29
Could use some more effects on the points of penetration. A bit like this shows you how for Lightwave (the process is similar for other programs, though).

But you'd have to make the effects before the beams if you do the beams in PhotoShop or similar  

 

Offline Fineus

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The beams are good, but the glow on the Sobek is to large and looses a lot of the detail there, also the Deimos looks a bit weird (I can't place how - I think it's to do with the lighting?) and finally   the stars... they all come in pairs... I think that happens to me from time to time but it's there (just to point it out). But nice one!

 

Offline Setekh

  • Jar of Clay
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Quote
Originally posted by Raa Tor'h:
BTW; Steak, do I get to run around with my own flagship now? Wait... I'd have to make one... awwww crap...  

Release all your QM ships and we'll be on level playing ground.

As for your beams - second one looks sweet, the reason it looks funny Thunder is because it has a metallic texture property in TS. Like I've said on another thread, all you need do is put more dramatic damage effects around the exit points of the beams and you'll be set.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Taristin

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My flagship isn't a QM ship, Or not at this moment it isn't, but don't worrie, I'll send you a copy.  

And I didn't do any after effects to it, I was too happy to touch it. I _never_ made realistic anything with TS, and was histerical with err.... ok, I was excited I finally did it right.  

I wish TS had a hypervoxel plugin like LW does... then I'd put little peices being blown away...

[This message has been edited by Raa Tor'h (edited 08-15-2001).]
Freelance Modeler | Amateur Artist

 

Offline Vertigo1

  • 'Scaper
  • 28
3dsmax has a similar plugin.  Called PArray.  Makes for some neat explosions.  

------------------
- Too lazy for a siggy at the moment -
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan