Author Topic: Figured I'd give TS rendering a go  (Read 4540 times)

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Offline Jabu

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Figured I'd give TS rendering a go
 

Couldn't figure out how to do particles. And I can't add a texture to the flare, AFAIK. So the explosion doesn't look too good  

And the beam flare sucks too. Someone needs to help me out on this.

 
Figured I'd give TS rendering a go
 
Quote
Originally posted by Jabu:

Couldn't figure out how to do particles. And I can't add a texture to the flare, AFAIK. So the explosion doesn't look too good  

And the beam flare sucks too. Someone needs to help me out on this.

I think it looks gr33t!
--
'Captain' Nick Brown

 

Offline Taristin

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Figured I'd give TS rendering a go
I can tell you Kazan's way of doing it. Take 4 planes, set them at a 0 degree, 45, 90, and 135 degree angle, line them up so they are all in the same postion, glue them together, and then texture them with a beam texture, if you are using TS 5, there is a section where you can select filters, it's a button on top of the texture/color window, select 'filter' and the color black. Viola!  
Freelance Modeler | Amateur Artist

 

Offline Jabu

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Figured I'd give TS rendering a go
I'll have to try that. But tomorrow, now I have to get some sleep.

Basically, I have school from 4pm-8pm, but I can't get a lift there (the school is >60km away), except at 7am  

 

Offline Nico

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Figured I'd give TS rendering a go
mmh, to me this baby sathanas looks like its on colision course with the orion:
"Brace for impact, folks!"  
SCREW CANON!

 

Offline Jabu

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Figured I'd give TS rendering a go
Heh, I was wondering when someone would realise that's not a Sath   And that beam isn't coming from the arm, the arm continues for a while after it. That beam is coming from behind it  

If I had the time, I would take that Orion apart and  make it look like it had just been sliced in half. But I don't, so...

 

Offline Taristin

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Figured I'd give TS rendering a go
Ok, It's not a Sath... but what is it?
Freelance Modeler | Amateur Artist

 

Offline Itsara

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Figured I'd give TS rendering a go
 
Quote
Originally posted by Raa Tor'h:
Ok, It's not a Sath... but what is it?

Good question.

 

Offline Nico

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Figured I'd give TS rendering a go
some kind of shivan golgotha, that's obvious no? rah lalalala, C'est pas vrais ça les enfants, vous pourriez faire un effort quand même  

[This message has been edited by venom2506 (edited 08-15-2001).]
SCREW CANON!

 

Offline Taristin

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Figured I'd give TS rendering a go
Hey! My 1 year of french paid off!  

Oui, Venom! Oui!
Freelance Modeler | Amateur Artist

 

Offline Jabu

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Figured I'd give TS rendering a go
That's my personal flagship, skinned to look Shivan. It really should be bigger than that, but the Shivan version is just a small destroyer. The Golgotha comparison is right in the sense that I'm gonna have quite a few rotating things on it, just because I can  

888 polys, with turrets and everything. Arms, beam thingy, spikes and main body are seperate subobjects, which is probably why I get da Shards in FRED2. got a Very Cool effect for the beam, but can't test it because the model itself doesn't work  

 

Offline Fineus

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Figured I'd give TS rendering a go
Woah, very nice dude! thats a definite thumbs up, especially as it's your first render!

Oh, and Raa Tor'h - thats the kinda thing we want to see on that Deimos where the beams ripping through it - real destruction  

 

Offline Setekh

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Figured I'd give TS rendering a go
That looks really, really nice   Would look even better with shadows. Less ambient lighting, more environmental  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Jabu

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Figured I'd give TS rendering a go
I had a hard enough time with that one. The textures on the Orion kept disappearing after each render.

But when I get home, I'll improve the beam glow and add some lights. And get rid of that single infinite light I have left  

 

Offline Taristin

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Figured I'd give TS rendering a go
 
Quote
Originally posted by Jabu:
I had a hard enough time with that one. The textures on the Orion kept disappearing after each render.

YEah, Truespace does that to me ALOT. Get's quite annoying...

 
Quote
Originally posted by Thunder:
Oh, and Raa Tor'h - thats the kinda thing we want to see on that Deimos where the beams ripping through it - real destruction  

So you're saying you want a bright light there? Aww shoot, and I was going to show off the multi-particle peices I was fooling with yesterday...
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Offline wEvil

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Figured I'd give TS rendering a go
if you want a decent animation where a beam rips through a ship you'd have to use a pretty high end particles package- i tried it with matterwaves (for max) but only had a beta version so it looked a little triangular


 

Offline Taristin

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Figured I'd give TS rendering a go
I'm not doing animations, just stills, but I think I figured out a way to do it... (somewhat) with a buttload of lights.  
Freelance Modeler | Amateur Artist

 

Offline Taristin

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Freelance Modeler | Amateur Artist

 

Offline Jabu

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Figured I'd give TS rendering a go
Better, but those little magic fairies flying out of the blast point look hilarious  

 

Offline Nico

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Figured I'd give TS rendering a go
 
Quote
Originally posted by Jabu:
Better, but those little magic fairies flying out of the blast point look hilarious  


? I think it looks great.
SCREW CANON!