Author Topic: Official Linux and OS X 3.6.7 tarball is now available  (Read 13297 times)

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Offline taylor

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Official Linux and OS X 3.6.7 tarball is now available
Grab it here: http://icculus.org/~taylor/fso/releases/fs2_open-3.6.7.tar.bz2

Using Xcode 2.1 you can build OS X binaries from that as well.  It does include a couple of bug fixes that came right after the Windows 3.6.7 was released, plus a little something extra for the Unix crowd which isn't in CVS yet.

Both x86 and x86_64 are fully supported, PPC support for everything but networking.  PPC to PPC over LAN should be 100%, PPC to x86 over LAN is probably around 99% but it did work during testing.  PPC support for FS2NetD is still missing unfortunately.  With the server currently down, and for an unknown amount of time, I was unable to get all of the changes tested and I didn't want to hold up release for that.  Look for final PPC networking support in the coming weeks.

x86 and x86_64 binary installers will be available this weekend.


OS X binary release can be found here: FS2_Open-3.6.7.dmg  (10 meg)

Update:  The OSX build has now been updated...

A problem with the movies which could leave garbage or a background on the "letterboxed" portion should be resolved.  The problem with the in-mission ambient music not working has a good work around though I haven't tracked down the real problem yet.  And the required OpenGL version has been lowered to 1.1.

This is the final update of the current binary and any additional fixes will be against CVS builds.

Also, here is a precompiled version of unshield for OS X for those that need it: http://icculus.org/~taylor/fso/misc/unshield-bin.tar.gz

It's of version 0.5, compiled with GCC 3.3, and is statically linked against libunshield.a so it's only the single binary.  You'll want this if you need to extract the game data (VP files) from the .cab files on the original Windows CD-ROMs.
« Last Edit: September 27, 2005, 02:31:57 am by 1252 »

 

Offline Goober5000

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Official Linux and OS X 3.6.7 tarball is now available
Linked in the first post of the release thread.  Great work. :)

 

Offline Ransom

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Official Linux and OS X 3.6.7 tarball is now available
Whee!

OS X build works great on my iBook, except for the slow mouse speed. Does it play movies, though?

 

Offline taylor

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Official Linux and OS X 3.6.7 tarball is now available
Quote
Originally posted by Ransom Arceihn
OS X build works great on my iBook, except for the slow mouse speed.

Slow mouse?  Hmmm, is it really bad or something that the sensitivity slider can take care of?

Quote
Does it play movies, though?

Did you do a full install of the game and all data included. ;)

 

Offline Ransom

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Official Linux and OS X 3.6.7 tarball is now available
Quote
Originally posted by taylor
Slow mouse?  Hmmm, is it really bad or something that the sensitivity slider can take care of?

[/b]On full sensitivity the AI flies circles around me. I switched to using the keyboard.

Quote
Did you do a full install of the game and all data included. ;)

Ahh, it supports MVE, cool. Does it (or would it be possible to) support a more accessible format as well though, for mods?

Also... there seems to be a bit of a problem with ingame music. The ambient and ship arrival tracks don't seem to play. Though the battle ones work fine.

 

Offline taylor

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Official Linux and OS X 3.6.7 tarball is now available
Quote
Originally posted by Ransom Arceihn
Does it (or would it be possible to) support a more accessible format as well though, for mods?

It will support DivX, XviD, MPEG, and H.264 (the new quicktime format), among others with upcoming code.  The new code will probably be fully cross-platform and replace the current Windows code too.

Quote
Also... there seems to be a bit of a problem with ingame music. The ambient and ship arrival tracks don't seem to play. Though the battle ones work fine.

I had heard that during beta testing but I never experienced it myself (or just never noticed).  Can you figure out which tracks (if specific files) aren't playing properly and whether or not they are the original WAVs or the OGG versions (assuming you are using mv_music)?  If it's just that ambient and arrival tracks never play, regardless of the mission, let me know.

 

Offline Ransom

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Official Linux and OS X 3.6.7 tarball is now available
Quote
Originally posted by taylor
It will support DivX, XviD, MPEG, and H.264 (the new quicktime format), among others with upcoming code. The new code will probably be fully cross-platform and replace the current Windows code too.

Ah, great.

Quote
I had heard that during beta testing but I never experienced it myself (or just never noticed).  Can you figure out which tracks (if specific files) aren't playing properly and whether or not they are the original WAVs or the OGG versions (assuming you are using mv_music)?  If it's just that ambient and arrival tracks never play, regardless of the mission, let me know.

On closer inspection it seems to be a bit more complicated. The arrival tracks never play (nor do goal completion ones), but the track that directly follows them will play fine. So the beginning track of a mission never plays, and when a battle track is supposed to fade to ambient after the hostiles are gone it doesn't play the ambient track then either (the music just stops). But when a friendly ship warps in, or a goal is completed ambient works.

At least that seems to be how it's working... oh, and I'm not using mv_music.

 

Offline dizzy

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Official Linux and OS X 3.6.7 tarball is now available
taylor, great work (as usual)! :)

The location where you posted the tarballs will be stable right ? It's an official release location ? I mean, if I make the gentoo ebuild it will need to be accessible a long time from now on :)

 

Offline taylor

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Official Linux and OS X 3.6.7 tarball is now available
Quote
Originally posted by Ransom Arceihn
On closer inspection it seems to be a bit more complicated. The arrival tracks never play (nor do goal completion ones), but the track that directly follows them will play fine. So the beginning track of a mission never plays, and when a battle track is supposed to fade to ambient after the hostiles are gone it doesn't play the ambient track then either (the music just stops). But when a friendly ship warps in, or a goal is completed ambient works.

Strange.  Alright, I'll play with it a bit more tonight and see what I can find.  The build is going to be updated over the weekend since I left a bug in there by accident (the OpenGL thing) so I'll add this fix too, assuming that I find it.

Quote
Originally posted by dizzy
The location where you posted the tarballs will be stable right ? It's an official release location ? I mean, if I make the gentoo ebuild it will need to be accessible a long time from now on :)

I'm not going to move/remove it.  Ryan may up and decide to delete my account at some point (since he can, his servers) but other than that happening it should always be in the same location.

 

Offline dizzy

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Official Linux and OS X 3.6.7 tarball is now available
Ok, here it goes: http://bugs.gentoo.org/show_bug.cgi?id=107081

:)

 Maybe people in here can help test or any other constructive feedback.

Thanks!

 

Offline Soulstorm

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Official Linux and OS X 3.6.7 tarball is now available
Hello, I am running FS2_open in OS X and I would like to know what mods can we play in this version of fs2_open (if we can play any mods at all).
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Offline Ransom

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Official Linux and OS X 3.6.7 tarball is now available
I haven't tested it extensively but it looks like you can play any mod that the PC version can.

 

Offline Amon_Re

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Re: Official Linux and OS X 3.6.7 tarball is now available
Small bug/comment, the makefile doesn't detect  wether or not OpenAL is installed.
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Offline taylor

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Re: Official Linux and OS X 3.6.7 tarball is now available
Yeah, I've been meaning to do that.  I'll try to remember to do that at some point this weekend.

 

Offline Amon_Re

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Re: Official Linux and OS X 3.6.7 tarball is now available
Yeah, I've been meaning to do that.  I'll try to remember to do that at some point this weekend.

I'll post here or on mantis if i find anything else, maybe a check to see if there are hardware OGL drivers present, just compiled it on my laptop & noticed after running it that there was no hw accelleration, it was hideously slow :P

BTW, is there no launcher?
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Offline Amon_Re

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Re: Official Linux and OS X 3.6.7 tarball is now available
Found a bug, but no link to mantis yet, so i'll post here

It seems that on linux atleast, it uses the keyboard layout of X11, wich is all fine & dandy, but on an AZERTY keyboard with Belgian layout, you can't communicate with other ships, the commands are numerals, and it doesn't accept the numerals on the num. keyboard, nor the ones on the main keyboard (on azerty keyboards you have to press shift to use those) so you basicly can't request anything.
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Offline Sesquipedalian

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Re: Official Linux and OS X 3.6.7 tarball is now a
Can you reassign the keys, Amon Re?
Sesqu... Sesqui... what?
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Offline taylor

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Re: Official Linux and OS X 3.6.7 tarball is now available
an AZERTY keyboard with Belgian layout
Not trying to make that at all difficult are you. :)  The game was really only designed with a US QWERTY layout in mind and doesn't really accept normal use modifier keys that readily.  This was also a problem for German keyboards and though it took me a while to get all of that sorted out it did start working pretty well.  That's a bit closer to US QWERTY though and the further you get the harder it is to coerce the current code into doing the right thing.  I've been wanting to ditch that conversion table and just do it properly but haven't really had the guts to dive in and do it.  Probably when we go all SDL I'll make it a point to fix it since I won't have to do it twice that way.  Unless someone else decides to fix the code before then you'll just have to wait a bit.

Although it would be something of a pain you could give X multiple keyboard layouts and just switch to something a bit closer to the US layout when you play the game.  That's how I tested the German code.  Both KDE and GNONE should have a panel app to easily switch between layouts.

 

Offline Amon_Re

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Re: Official Linux and OS X 3.6.7 tarball is now a
Can you reassign the keys, Amon Re?

Yep, that worked flawlessly, just thought i'd bring it to your attention
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Offline Amon_Re

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Re: Official Linux and OS X 3.6.7 tarball is now available
@Taylor

I just reassigned the keys & mapped afew extra's to my joystick, it's no biggie
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