Grab it here:
http://icculus.org/~taylor/fso/releases/fs2_open-3.6.7.tar.bz2Using Xcode 2.1 you can build OS X binaries from that as well. It does include a couple of bug fixes that came right after the Windows 3.6.7 was released, plus a little something extra for the Unix crowd which isn't in CVS yet.
Both x86 and x86_64 are fully supported, PPC support for everything but networking. PPC to PPC over LAN should be 100%, PPC to x86 over LAN is probably around 99% but it did work during testing. PPC support for FS2NetD is still missing unfortunately. With the server currently down, and for an unknown amount of time, I was unable to get all of the changes tested and I didn't want to hold up release for that. Look for final PPC networking support in the coming weeks.
x86 and x86_64 binary installers will be available this weekend.
OS X binary release can be found here:
FS2_Open-3.6.7.dmg (10 meg)
Update: The OSX build has now been updated...
A problem with the movies which could leave garbage or a background on the "letterboxed" portion should be resolved. The problem with the in-mission ambient music not working has a good work around though I haven't tracked down the real problem yet. And the required OpenGL version has been lowered to 1.1.
This is the final update of the current binary and any additional fixes will be against CVS builds.
Also, here is a precompiled version of unshield for OS X for those that need it:
http://icculus.org/~taylor/fso/misc/unshield-bin.tar.gzIt's of version 0.5, compiled with GCC 3.3, and is statically linked against libunshield.a so it's only the single binary. You'll want this if you need to extract the game data (VP files) from the .cab files on the original Windows CD-ROMs.