Author Topic: Time for me to start modding!  (Read 6218 times)

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Time for me to start modding!
Greetings HLT! Its time for me to start modding FS2 and I have some good models and ideas and all I need is a link to a tutorial and tools and I can go about learning everything myself. Btw, I have 3ds max 7, Maya 6, and Photoshop 7 and do these work with FS2?

Finally, I have this to show off:



It isn't related to FS2 in any way and I plan to completely remodel, reskin, and remake it in 3ds (it is in Maya 6 right now). I call it the "Hurricane - Class Heavy Cruiser"
This is an enourmas ship measuring 6km long (no, the measurement isn't inspired by the Colossus) and packing 11 HUGE turbo laser turrets, an 8 tube missile launcher, and 2 giant beam cannons mounted in the front. I'm 100% sure the Colossus can easily deck my Hurricane but I love this ship enough that I want to blow it up in FS2 or see it deck some NTF rebels or Shivans.
I have created a masterpiece.

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Time for me to start modding!
Ah, Max 7.  There's a plugin for Max conversions to in-game format, but it unfortunately is only built up to Max 6.  If Styxx (the program's author) can compile it with the v7 SDK then that will work fine, but for now you have no way to export directly to a game-usable format.  Also, there are a few "standard" rules about making ships for this game; first and foremost, rotating turrets must be placed on the top or bottom of a ship (in Max, parallel to the x-y plane).  Other general rules are to watch the number of textures you use and to make generally clean and stable geometry.  Generally helpful pointers can be found in Karajorma's Freespace FAQ

Also, those turrets are huge.  That ship looks more like corvette-size in Freespace standards.

And of course,
:welcome:
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 
Time for me to start modding!
Thanks. Yep those turrets are enourmas and thats what makes it so powerful. But its not my right to challenge the FS ship designs but blame Homeworld 1 and 2 because the huge turret idea came from their ships, they had a Battlecruiser which had 2 giant ion cannon turrets and 4 smaller but still huge turrets. But thanks to the FSNA mod they have some people should understand because they must have HW2 to have played that mod. Well I can still wait for a v.7 exporter to come out, in the mean time I will enjoy FS2_Open.
I have created a masterpiece.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Time for me to start modding!
we heart you.  please stay

:welcome:
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 
Time for me to start modding!
After what you said, I'm definately going to stay. Time now for some modding, table coding first and then adding models and then everything.
I have created a masterpiece.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Time for me to start modding!
Welcome to the FS community :) I probably should be the last one to chide someone about this, but it's spelled "Vengeance" with an A - unless you did that on purpose :)

Red X on the pic though :(

 

Offline Nuclear1

  • 211
Time for me to start modding!
Quote
Originally posted by Unknown Target
Red X on the pic though :(


Ditto. From what I'm hearing, I'm really missing out on something too. :(

But anyway, welcome to the community. :D Please enjoy your stay. We've only got a few rules:
1) Be nice, and we'll be nice back.
2) Give our resident Shivan Carl his daily lunch sacrifice.
3) Give our resident weapon of mass destruction (i.e. me) all your money, and I swear not to go off on you. ;)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Time for me to start modding!
Hey Vengence, welcome to HLP. I can't view the image either - if you mail it to setekh @ 3dap.com, I can upload it for you. :yes:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Time for me to start modding!
Quote
Originally posted by PhReAk
we heart you.  please stay

:welcome:
:lol:  So true.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Time for me to start modding!
Quote
Originally posted by PhReAk
we heart you.  please stay

:welcome:


Best. Welcome. Ever.
-C

 
Time for me to start modding!
Red X hmm, all I have to say is.... BLAME IMAGESHACK. And Unkown, you got me. I purposely misspelled my name to fool people and cause them to misspell too. And I must say, this is the best welcome I got from a modding community!

If this link doesn't work then I have no clue: http://img24.imageshack.us/img24/107/heavycruiser8ov.jpg
I have created a masterpiece.

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Time for me to start modding!
Quote
Originally posted by WMCoolmon


Best. Welcome. Ever.

[color=66ff00]The HLP way:
Say hello and beam the eyebrows off them.


Welcome Vengence, for a comfortable start I recommend factor five million sunblock.
[/color]

 

Offline Ghost

  • 29
    • whoopdidoo
Time for me to start modding!
Quote
Originally posted by PhReAk
we heart you.  please stay

:welcome:


All that needs saying. Welcome to your new home. Excellent model, I must add.
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 

Offline WeatherOp

  • 29
  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
Time for me to start modding!
Welcome.

Trust me don't try to leave, these people are [wispers]CRAZY:dizzy:[/wispers].....Good they didn't hear me.
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Time for me to start modding!
I can see the model now - but could you give a 3/4ths view? It's hard to see the entire ship from this angle (for me, at least) :)

 
Time for me to start modding!
Ok, better view coming up:



But that model was built for a different game. My new one is built for FS2:



But it is nowhere near done and I gotta find a way to get rid of some wierd edges. So far the polycount is 2500, I plan to go up to 10000 or at least 8000.
I have created a masterpiece.

 

Offline Ghost

  • 29
    • whoopdidoo
Time for me to start modding!
That is most excellent from what I can see(for both models, actually). So you don't plan on POFing the first one, but you do want to do so for the 2nd? Hmmm... can you give us a description for what you want on the 2nd?
Wh00t!? Vinyl? Is it like an I-pod 2 or something?

[/sarcasm]

-KappaWing

The Greatest Game in Existance

 
Time for me to start modding!
For the sake of simplicity, I'd rather not code completely new weapons so I would use only beam cannons (also to make testing and implementing easier it will replace the colossus). For all 11 of its turrets (and all 22 barrels) will feature beam cannons and so will its two giant forward cannons. After I get used to the coding I will add custom sounds and effects to the beams. In my original concept, the ship's enourmas engines also make it quite speedy and it's only weakness is the absence of sufficient point defence weapons. However the original concept used 'turbo lasers' which is somewhat star warsy but with all 11 turrets coordinating their firepower on enemy targets makes dodging the laser blasts much harder especially with 8 freakin huge missiles chasing you.
I have created a masterpiece.

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Time for me to start modding!
Hmm, the boy has a moderate sense for the Hades.


 
Time for me to start modding!
Unfortunately for me I underestimated the polies on the guns. Because of those barrels, the polygon meter jumped to 25000 and I havent even added the engines or the forward guns yet!

I have created a masterpiece.