Author Topic: hatshepsut remake  (Read 14019 times)

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Offline Ulala

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Cool, I like it, it looks more majestic, royal, and menacing. ;7
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Offline Anaz

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I'm digging the new nose, and would it be possible for you to post less hellishly compressed/possibly bigger pics?
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Offline Galemp

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Why is the tail flared out so much? It's like 3x as wide as the head right now. Ease up on that...
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Offline Hudson

  • 25
I love that concept art.

Maybe you could make the plating on the head of your model a bit more rough, and have the tips of the head flare out a bit.

I agree with Galemp about the tail, the ships starting to look a bit fat.
« Last Edit: September 28, 2005, 03:50:24 pm by 3061 »

 

Offline Col. Fishguts

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Quote
Originally posted by Galemp
Why is the tail flared out so much? It's like 3x as wide as the head right now. Ease up on that...


I think that's just the perspective.
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Offline Bobboau

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looking better the ass end needs more work.
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Offline Sheepy

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looking sweet as ever ryx :nod:

Possible to get some shots from different angles thou, i would like to see how the neck joins up with the main bulk of the ship for instance, i think there would be a some good room to get even more creative around there.
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Offline Ryx

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Everything needs more work now, really.

Some more pics. Real big.






Surprisingly difficult to get good pics of the mesh. :blah:
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Offline FireCrack

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  • meh...
Just get a pic looking at the top, front, and left. Theres a special name for that, i dont know what... 1/3 or somthing...


Basicly like the second pic in your first post.
actualy, mabye not.
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Offline Galemp

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Looking good so far! You've done a great job merging in the neck with the body. Keep in mind how you're going to map it, too, when setting up the geometry.

If you could turn off the environment shaders and just give us a matte mesh, with hard edges, we could see how it's built much easier.
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Offline Hudson

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Quote
Originally posted by FireCrack
Just get a pic looking at the top, front, and left. Theres a special name for that, i dont know what... 1/3 or somthing...


Basicly like the second pic in your first post.


Yes like an engineering lay out. With the pics he posted it hard to see the shape of the ship =/

TOP....... ISO

FRONT..SIDE

and am I the only one that thinks that having the tips of the head flare out would look cool (like in the concept art :P)

 

Offline StratComm

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Except that we just want a 3/4 perspective.  The Hatshepsut looks really strange in true ISO.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ryx

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And just for fun...

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Offline FireCrack

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  • meh...
On the comparison pics yours is definitley wider at the back...

And could you get a shot of it at a 3/4 prespective and withpout that horrid "cloud" texture.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Galemp

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Definitely pull in those back flares, on all three dimensions.
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Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Hudson

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Even with the flares it looks good, but Id like to see them thinner and less wide as well.

Keep up the good work!

 

Offline StratComm

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Yeah were this my project I'd be trying to match proportions as much as possible.  The head's a touch too narrow and the tail is WAY too wide for this to be a strict replacement of the stock model.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ace

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Agreed, slightly wider on the head and narrower on the tail and it'll be perfect.
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Offline Ryx

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I'll see what I can do with tail. :)
Those hangar tuber, or whatever, are going to be problematic. I'm not keen on messing up that bit of geometry.
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Offline aldo_14

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Quote
Originally posted by Ryx
I'll see what I can do with tail. :)
Those hangar tuber, or whatever, are going to be problematic. I'm not keen on messing up that bit of geometry.


Just make them circular (or rather smoother), and then draw a large indent on the top.

i.e. so
/--\_/--\
|          |
\__/-\_/

(sort of; i.e. the indent the top bit to get more of a 'box' feel, and also to break up the otherwise repetitive and obvious 'cylinder!' nature of it with some nice texture and depth variation.

EDIT; bugger it.  Imagine a hexagon.  Then imagine the top and bottom bits having been depressed a smidge.  Then imagine the other sides, having had faces added to be smooth and curved.

I'd agree with narrowing the back flares.  Also, I think you should have a peek at what you can do with the 'belly' of it.
« Last Edit: October 14, 2005, 04:59:42 am by 181 »