Author Topic: hatshepsut remake  (Read 13915 times)

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Offline Ryx

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Not a completely like V's  as I've changed some things and other things may yet change. The engine section is not complete, btw.





Started on it yesterday, when I should be doing other things (just like today).
It's built from two cylinder objects. poly's about 1700.

Thoughts?
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Offline Unknown Target

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Looking good so far :) The big tube thing looks funny from the side/bottom view when it gets close to the main body, and it needs to be integrated into the main body better :)

 

Offline Galemp

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I like what you've done with the head; it reminds me of the concept art (which I hope you'll refer to.)

What are you planning to do where the neck meets the body?
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Offline BlackDove

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Change it as much as you can. Creatively and Logically if possible though.

I frankly doubt that ANY of the Vasudan designs are like they are supposed to be. It's moreso that the creative department was hindered by the fact TNT2 was the best card when the game released, and they needed to go for the ultra-crap-poly designs.

Kick its ass, but just try to keep the general shape if you can.

 

Offline Bobboau

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yeah, there doesn't seem to be very much done to it, it looks like a trashman uberiseing job (no offence TM)
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Offline Ryx

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Quote
Originally posted by Unknown Target
...The big tube thing looks funny from the side/bottom view when it gets close to the main body, and it needs to be integrated into the main body better :)


Actually, when I looked at V's model it seemed to me that they had done it that way, but were limited by polycount. :)

Quote
Originally posted by Galemp
I like what you've done with the head; it reminds me of the concept art (which I hope you'll refer to.)

What are you planning to do where the neck meets the body?


Link to concepts?


So people won't mind if I change it around a bit?
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Offline Galemp

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Et voila. It's 2_Crim41 in the sparky_hi.vp
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Offline Bobboau

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Quote
Originally posted by Ryx

So people won't mind if I change it around a bit?


we actualy insist.
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Offline CP5670

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That concept drawing actually looks really ugly to me compared to the default model.

 

Offline mikhael

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I'm rather fond of the concept drawing, especially the hoover head.
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Offline Ace

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Yeah, adding in the "plating" seen in the concept art I think is the right step.

It sure beats simply smoothing out the ships.
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Offline Col. Fishguts

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Quote
Originally posted by Ace
Yeah, adding in the "plating" seen in the concept art I think is the right step.


Seconded, the plating would look better IMO.

That, and detailing out the "spine" could make it really cool.
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Offline StratComm

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Pull those launch tubes in.  They should taper in a little bit, not fan out like they look like now.  I'd make the neck connection less like a plane and more like turtle's neck protruding from its shell, or something to that effect.  I'd be against forming in the plates, but that's just me.  Fix the mapping if you don't though, as the Hatshepsut's got some pretty crummy tiling on the main hull tile.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline BlackDove

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Go with the sketchy concept art my friend :yes:

 

Offline Galemp

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I wasn't sure how the head plating would look, but Ryx has handled it suprisingly well.
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Offline FireCrack

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the only thing i dont like about this one is how the neck tapers in a bit before connecting to the "main body" it should be flaring out, or atleast remaining a consistent width. Also, this generates a pokey polygon vertex on the bottom fo the neck, and we dont like sharp things, they are dangerous.
actualy, mabye not.
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Offline Ryx

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OK, I'll work on getting it to look more like the concept. :)
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Offline Ryx

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Managed to do some modeling today.



Hmm, not the best images of the new spine. :blah:
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Offline Col. Fishguts

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I like the way that's heading :yes:

The new head is awesome.
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Offline StratComm

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Wow.  Different, but in a good way.  And again, wow.

:jaw:
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Last edited by StratComm on 08-23-2027 at 08:34 PM