Author Topic: Promise me something....  (Read 1543 times)

0 Members and 1 Guest are viewing this topic.

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Promise me something....
That you won't kill me for being absolutely sucky at this :p

Anyways, i decided to open up Metasequoia and try my hand at, well....i think I'll let the horrid pictures explain it:




It's supposed to be the 'top' part of a fighter, containing the canopy and tail section respectively. I tried to initially model everything from a simple cube; i.e. bevelling and generaly moving points around. I just gave up and started from a simpler plane instead. I managed to get the top fine, so now I have to create the wings and the other stuff seperately.

I know its complete crap compared to what's out there...but, well, its my first time manipulating polygons in any fashion that has succeeded in making the shape I desire.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Metasequoia? New one on me.

Nice to see you taking your first steps into the modelling world away from DOGA though :D

Hmmm. May have to add this link to the FAQ. What formats can you export in? Something that is usable by PCS or at least 3D exploration?
« Last Edit: September 28, 2005, 10:10:38 am by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline WeatherOp

  • 29
  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
Go, Singh, Go.;)
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline Col. Fishguts

  • voodoo doll
  • 211
Not bad for a first try. :yes:

*Shudders upon remembering his own first pokes at modeling*
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
ok. looks Like I just found the mesh smoothing and a few other functions....in other words time to play! :D

The only problem is that I cant find the sub-divide fucntion. I wish to add more details to the cockpit area, like braces and consoles, but unless I can somehow subdivide those polys, its going to be troublesome, to say the least.

I've also added some wings to it :D


"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Col. Fishguts

  • voodoo doll
  • 211
Now that's massive overkill with the polycount on the wings.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

Visit The Babylon Project, now also with HTL flavour  ¦ GTB Rhea

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Indeed. You could kill probably 90% of those polies and have all but the same geometry.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
true. But I was hoping to use those extra polygons to give a few more details later on.

Besides, the jaggedness of the wings initially was way too much, and I wanted to smoothen out the edges a bit - but mesh smoothing doesn't really care whether its just the selected parts you want smoothed or the entire object.
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Smoothing he mesh can be done far more efficiently with far fewer polies if you use somoothgroups. I don't know, however, if your particular 3d proggy would support them - presumably it would if it has any kind of render capabilities.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

  

Offline Mefustae

  • 210
  • Chevron locked...
*Cough* Valkyrie *Cough*

...Still, a good model :yes:...

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
If you run an Optomize command on that it should significantly reduce the polies on the flat areas, while preserving them on the curves.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...