Bah I don't bother with % as the last time the modpack was at about 80%, then I redid the entire capship fleet

We now have all maps in dds format, except for glowmaps which'll stay pcx.
We now have a shinemap set since spec lighting no longer works without them
We have working OGG music of the FS2 tracks and our own custom tracks. We still need to update the Syphon table to work with the upgraded version of the track though.
Models are in final debugging stages. I don't plan on any major changes to the existing models. I've fixed some really nasty bugs since the last modpack compile.
Effects DaBrain is still working on. I'm not sure what remains to be done here.
More maps probably need upgrading, like the remaining EA ones to match the newer improved ones.
Tables need some work and final tweaking. Some of the staff don't like flying the Mihos right now

Missions not much progress since about July. Only major thing was a test version of mission 5 I'm working on.
There's 2 major AI issues we need fixing before we can consider a build for release, since it breaks several missions. Though I'm currently happy with the most recent FRED build since .tbm support is fixed.
You should be able to use either D3D or OGL with no issues hopefully.
Final modpack size has been downgraded from 210mb to 180mb due to the OGG music files. However an IBX cache hasn't been generated for that version of the modpack yet. That's 5750 files @ 478mb once extracted at the moment.