Author Topic: Phoenix fighter test..or something  (Read 4727 times)

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Offline TrashMan

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Phoenix fighter test..or something
Just uploaded the thing at Haades Combine.

The thing I'm most curios about is the glowmap (I have hte cockpite glowing red and parts of hte ship blue) - I'm not satisfied with it.
the main map turned out a lot better then my last one:D (I followed your advices on this one Aldo, by adding same signes and lines with rustly like stripes to make it loo ka tad worn oout..and hte dock hatach and stuff like that)

So try it and be brutal on teh maps...
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Offline StratComm

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Phoenix fighter test..or something
Don't see it.  Not that HC has the easiest navigation system in the world (terran fighters is what, 6 categories deep?) but I don't see it even in less obvious places.  Got screens?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TrashMan

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Hmm.The Admins havn't approved it yet.
Keep your shirt on.

And no, don't have any screens yet, but I will make one.
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Offline TrashMan

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Phoenix fighter test..or something
Allrighty - this is a simple render (no glowmaps on this one)
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Offline Nuclear1

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Phoenix fighter test..or something
Nuclear approves of this ship. :yes:
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
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Offline StratComm

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Phoenix fighter test..or something
Interesting.  The number of Phoenix logos is a bit much, and the textures look a little fuzzy, but the overall texturing style is pretty good.  However, I hope you don't stop where you are because there's still work to be done on the model.  The UV maps REALLY need tweaking in a lot of places.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline mikhael

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Phoenix fighter test..or something
I guess Trashman does not approve of my rework of this for the 158th. :D
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Offline Hudson

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Offline BlackDove

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Phoenix fighter test..or something
Textures are fugly and it's too cube-y.

Then again, any further improvement and you end up with a BSG fighter.

Very nice concept though.

 

Offline TrashMan

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Phoenix fighter test..or something
Quote
Originally posted by mikhael
I guess Trashman does not approve of my rework of this for the 158th. :D


I though that was abandoned... At least that's what I've been told..
No matter.. whatever you did with it I'm sure it's good..
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Offline TrashMan

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Phoenix fighter test..or something
Quote
Originally posted by StratComm
Interesting.  The number of Phoenix logos is a bit much, and the textures look a little fuzzy, but the overall texturing style is pretty good.  However, I hope you don't stop where you are because there's still work to be done on the model.  The UV maps REALLY need tweaking in a lot of places.



Especially around the cockpit... In 90% of all cases textures actually start hiding the detail!

As I said - I'm not satisfied with it, but it's not bad for a 2 hour texture work.

I'll probably re-do the whole texture and do maping fixes - hell, I have lot's of time to do that, this baby is meant for Chapter 3 anyway. I worked on it a bit now only becouse I wanted to take a break from FREDing.. and to see how the glowmap looks

ICK! that reminds me - the asteroid miner and the Demon!:eek:
I better get back to work on them...
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Offline aldo_14

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Re: Phoenix fighter test..or something
Quote
Originally posted by TrashMan
(I followed your advices on this one Aldo, by adding same signes and lines with rustly like stripes to make it loo ka tad worn oout..and hte dock hatach and stuff like that)
.


If it helps (and you have Photoshop), this might be useful; http://www.sectorgame.com/aldo/aw/spacesuit_files.zip

Lower res than my usual, though.

 

Offline Col. Fishguts

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Phoenix fighter test..or something
Detail level on the nose&cockpit is not on-par with the rest of the ship.
I like the engine layout and the fins a lot. But the nose is just too blocky, makes it look like some "Wing Commander"-low-poly-horror.
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Offline TrashMan

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It is deliberatly so.

Why does everyone thing everything has to be smooth anyway?

b.t.w. - what wrong with the cockpit?
or do you think it should have curved glass?
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Offline TrashMan

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Re: Re: Phoenix fighter test..or something
Quote
Originally posted by aldo_14


If it helps (and you have Photoshop), this might be useful; http://www.sectorgame.com/aldo/aw/spacesuit_files.zip

Lower res than my usual, though.


Thaks Aldo. I have both Max and Photoshop. Those textures must have taken days to make...

b.t.w. - I was thinking that later (after Chapter 1 is finished. Shouldn't take long) I might give it a REAL overhaul - with see-trough cockpit and everything.

Hm.. I have to learn how to make a cockpit like that first..allso see if anyone has those internal cockpit and pilot textures..

B.t.w. - think I should make the cockpit rounder and smoother?
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Offline mikhael

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Phoenix fighter test..or something
Quote
Originally posted by TrashMan


I though that was abandoned... At least that's what I've been told..
No matter.. whatever you did with it I'm sure it's good..


Actually, I'm not sure if it was or not. I can't seem to find it now.
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Offline Spicious

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Phoenix fighter test..or something
Quote
Originally posted by mikhael
Actually, I'm not sure if it was or not. I can't seem to find it now.
Is it the Lethe you're talking about?

 

Offline mikhael

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No. The Lethe was developed from a very embarassing model Narol made. I do admit there is a resemblance though.
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Offline Black Wolf

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Quote
Originally posted by TrashMan



Especially around the cockpit... In 90% of all cases textures actually start hiding the detail!



Only bad texs. The point of texs is to accentuate the detail that is there. If you're not doing that in two hours, maybe you should spend more time on the texs?
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Offline Col. Fishguts

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Phoenix fighter test..or something
Quote
Originally posted by TrashMan
It is deliberatly so.

Why does everyone thing everything has to be smooth anyway?

b.t.w. - what wrong with the cockpit?
or do you think it should have curved glass?



Not necessarily smooth, just more detail to break up the huge flat surfaces. It looks to much box-like, same goes for the cockpit.
"I don't think that people accept the fact that life doesn't make sense. I think it makes people terribly uncomfortable. It seems like religion and myth were invented against that, trying to make sense out of it." - D. Lynch

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