Author Topic: bump mapping and ray tracing is good  (Read 4291 times)

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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
bump mapping and ray tracing is good
   heading off into the unknown...
"Gunnery control, fry that ****er!" - nuclear1

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
bump mapping and ray tracing is good
What is ray tracinig by the way?

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Not to mention a FREDder! :)

 

Offline PSYCHO

  • 26
bump mapping and ray tracing is good
   Nice render dude

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United Space

 

Offline Jabu

  • One of our many cases
  • 29
bump mapping and ray tracing is good
 
Quote
Originally posted by NeoHunter:
What is ray tracinig by the way?

It traces rays  

I mean it traces the rays coming from light sources. Makes for some nice shadows and stuff.

Radiosity, on the other hand (you're going to hear the term sometime anyway) is calculating the reflections of light off objects and how the reflected light affects other objects.

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
bump mapping and ray tracing is good
Ray tracing.........wonder if 3D Studio Max R3 has this feature.......

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Not to mention a FREDder! :)

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
bump mapping and ray tracing is good
3dsmax has had full raytrace support since version 2.0.

You might want to download the rayfx update from http://www.blur.com/blurbeta  as it has more powerful effects like better BSP division and area shadowing, as well as being more efficient.

MAX has radiosity (global illumination) support from various plugin renderers, the best of which are lightscape (standalone architectural type thing...VERY photoreal but a pain to setup and very slow), Brazil (still in beta, but kicking *** ), and Mental Ray (hugely expensive hi-performance all-in-wonder)

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Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
bump mapping and ray tracing is good
about radiosity: in my Truespace 4.2 demo i can't get it too look right. there is never enough ambient lighting. suggestions?
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
bump mapping and ray tracing is good
I really like your effects in this one. But the back engine shouldn't be visible like that from such a shallow engine - that's what the engine baffles are for.  



 
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
bump mapping and ray tracing is good
How did you manage to cut off the engine glow so sharply? I'm working on something similar (a Deimos with that angle) and haven't managed to get it right yet...

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
bump mapping and ray tracing is good
 
Quote
Originally posted by Thunder:
How did you manage to cut off the engine glow so sharply?

masks? I do this way, it's very easy (well I did when I made glows in post prod)
SCREW CANON!

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
bump mapping and ray tracing is good
your beamglow is f'ed up - like usual
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
bump mapping and ray tracing is good
is that all you can do Kazan-Criticize people's work?...... you've started being like that ever since Avenger started taking "your programs", please just fix your attitude jeez.

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
bump mapping and ray tracing is good
 
Quote
Originally posted by Kazan:
your beamglow is f'ed up - like usual

yeah, that's not very... constructive...

SCREW CANON!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
bump mapping and ray tracing is good
Dump the as usual part and it would be err... bye...
Freelance Modeler | Amateur Artist

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
bump mapping and ray tracing is good
 
Quote
Originally posted by Kazan:
i can't make renders, so i'll make fun of other people's instead

"Gunnery control, fry that ****er!" - nuclear1

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
bump mapping and ray tracing is good
C'mon guys, it was a bad call on Kazans part but he won't do it again.[/i] Right Kazan?

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
bump mapping and ray tracing is good
Yeh, unless he would like to have the privelige of being the first (and last - *glances around menacingly*) person to be banT twice from the HLP Forums.

 
Quote
Originally posted by Thunder:
How did you manage to cut off the engine glow so sharply?

What does that glow look like? Half a glow. Guess what? That's exactly what it is.  

I swear, sometimes you're stupid.   [j/k]
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
bump mapping and ray tracing is good
.....

......

...........

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
bump mapping and ray tracing is good
*heads to ICQ*

*to smack Thunder over the head*
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.