As it stands:
- move beamglows to adveffects; change names to match originals
- Put medium shockwave in effects, super hi-end in adveffects.
- Check that LODs have appropriate textures, either PCX or DDS, no shine/glow if they aren't needed.
- Fix pixel in purple sun. :p
- Double-check thrusterglows are newest/best-looking (once working)
- Put ABTrails back in(?)
- Toy with the idea of modifying Maxim/circe gfx
- Nag CP to pull another miraculous size-reduction job on mv_effects. :p
- Change nameplate textures to 'nameplate'
- Look into 3D explosions
[/size]
Sounds good.

I don't think I can trim down the file as much as last time, but there are definitely still a lot of excessively large images in there.
While I'm at it, I might as well mention this other thing that I forgot to bring up earlier. It seems that the glowmap and shinemap for the Arcadia install01-02 texture might be conflicting with each other somehow.
FS1 (and FSO with older media vps):

FSO with modern media vps:

The first glow effect looks great, but the other one looks very washed out. The sun is on the opposite side of the Arcadia, so it isn't due to the shine effect either. The FSO Arcadia used to look like it does in the FS1 shot, but in the last several media vp versions it has had this weird grayed out look to it and looks pretty nasty.