Author Topic: MediaVP 3.6.7 RELEASE thread  (Read 28438 times)

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Offline Vasudan Admiral

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MediaVP 3.6.7 RELEASE thread
Uhh, that's the really ugly side of that piece :nervous: - I was lazy in mapping the regular debris tile, but didn't expect it to be this obvious. When glowing it appears to stand out like crazy...

Ahh well, something to improve upon in future ships. :)
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Online Cobra

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MediaVP 3.6.7 RELEASE thread
ack, i just noticed the stretching. :nervous:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Vasudan Admiral

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MediaVP 3.6.7 RELEASE thread
You could try for a shot just as it's exploding - it should appear to crack apart rather than dissappear (though as it is most of the debris won't make it 10m before spontaneously combusting :\ ), as should the aeolus and fenris. :)
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Online Cobra

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MediaVP 3.6.7 RELEASE thread
i'm working on hetting some new pics right now. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Flaser

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MediaVP 3.6.7 RELEASE thread
Short question:

Were Lightspeed's Background set used by BR's Derelict RE-RELEASE included in the VPs?
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MediaVP 3.6.7 RELEASE thread
just here to say you guys suck :lol:

Thx for the media vps you hard working peeps...jeez, if i knew where you guys lived, i'd ask some friends in bunny suites to hop over for a visit. :thepimp: :nervous:
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Offline FireCrack

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MediaVP 3.6.7 RELEASE thread
mv_music

Size: b
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline CaptJosh

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MediaVP 3.6.7 RELEASE thread
I believe that's just an error on the site. I downloaded the file and it works fine.
CaptJosh

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those who understand binary and those who don't.

 

Offline watsisname

MediaVP 3.6.7 RELEASE thread
Yikes, fell behind posting in this thread.  :o

Okay, so far (not very far through the FS2 campaign, just before the first nebula mission) things work beautifuly!  Had to remove some nicer stuff like enable minimapping, 32bit textures and jpg/tga textures in order to get my fps up, but oh well.  My laptop just can't handle all that.  

My only real issue so far that I have not seen mentioned is that the stars and the nebula background seem to move relative to each other when I turn my ship.  Also, the stars seem to flicker and change brightness when there is a message.  Anyone else notice this?  I'm not sure how easy that will be to fix.  Maybe it's something easy, or maybe it's like the thruster-intersect-hull bug, which I hear is a pain.  

Well anyway, besides that small thing, it looks awesome and I really appreciate all the really hard work you guys have done!  Thank you!  :)
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Offline StratComm

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MediaVP 3.6.7 RELEASE thread
Good call getting rid of mipmapping and pcx32, but jpgtga may be worth putting back on.  It doesn't incur quite the performance penalty of the others, and it's well worth the effect if we haven't gotten rid of tga files in the media vps.

The nebula moving phenomenon is related to the missions now using skyboxes I think, and while it's fixable it's probably not in code.  There's a rework of mission art in progress again IIRC, so that may well go away on its own later.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Fenrir

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MediaVP 3.6.7 RELEASE thread
Yeah, jpgtga is something you'll most likely want. Unless hurcs that consist only of thrusters and a cockpit are your thing. :nervous:

 

Offline StratComm

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MediaVP 3.6.7 RELEASE thread
That was fixed in 3.6.7 VPs though.  I'm not sure that there's actually anything TGA that doesn't have a DDS or PCX associated with it now.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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MediaVP 3.6.7 RELEASE thread
Probably, but it shouldn't be gameplay-interfering.
-C

 

Offline Flaser

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MediaVP 3.6.7 RELEASE thread
Will the new hecate and the Apollo model make its way to this release (as its still fresh and update reciving)?

BTW I once again ask if Lighty's backgrounds (not the upgrade - as I know they're in, but the phenomenal background set used in Derelict and Homesick - which I can't distinguish just by browsing the files) are included in the release?

PS.: EXCELENT WORK - FS_SCP is better by the day.
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Offline Galemp

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MediaVP 3.6.7 RELEASE thread
They're not even close to being converted yet, Flaser. The Hecate probably won't be finalized until it has a complete UV map :shaking: and the Apollo's probably going to be an independant release, since it's not stock FS2.
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Offline Fenrir

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MediaVP 3.6.7 RELEASE thread
No, Lighty's nebulae aren't in these since they aren't used in the FS2 campaign. There are makeshift replacements in mv_adveffects, but they're not the finalized versions used in BR's Derelict rerelease and so forth. Those you have to get at Lighty's site. Or find that LS_Neb vp that's floating around out there.

 

Offline Mongoose

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MediaVP 3.6.7 RELEASE thread
Quote
Originally posted by Galemp
They're not even close to being converted yet, Flaser. The Hecate probably won't be finalized until it has a complete UV map :shaking: and the Apollo's probably going to be an independant release, since it's not stock FS2.

The Apollo would definitely be useful for the FSPort's SCP release, though. :)

 

Online Cobra

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MediaVP 3.6.7 RELEASE thread
seconded. :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Flaser

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MediaVP 3.6.7 RELEASE thread
Quite understandable.

Though I don't see why FS1 ships should be a separate package - after all the FS1 only shinemaps are already part of the MediaVP.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline StratComm

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MediaVP 3.6.7 RELEASE thread
Quote
Originally posted by Flaser
after all the FS1 only shinemaps are already part of the MediaVP.


No, they are not.  The media VPs only provide updated effects for files already in the FS2 dataset.  Admittedly there's a good bit of FS1 stuff in there; half the fighters/bombers are FS1, the transports almost all are, and there's some other miscelaneous stuff (supply ships, etc) that isn't even tabled but is in sparky_fs2.  There are, however, no shinemaps for, say, the apollo in the media VPs last I looked.
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Last edited by StratComm on 08-23-2027 at 08:34 PM