Author Topic: The future of game engines.  (Read 4179 times)

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Offline Dark RevenantX

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The future of game engines.
I still could get a computer 2x better than my current one for aprox. $750 (US Dollars).

And $3000 canadian dollars is actually more than $3000 in us dollars

 

Offline StratComm

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The future of game engines.
Quote
Originally posted by Deepblue
Weapons you carry in Gears of War are visible. Cool beans no?


That's been around for a while anyway, at least to a certain extent.  IIRC, Renegade put the last weapon you used on your back.  It wasn't all of your weapons, but then Renegade was one of those "carry around a national arsenal" games anyway.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline aldo_14

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The future of game engines.
Didn't Tomb Raider have that?  Most games don't show it, AFAIK, because you end up carrying a ludicrous amount of guns.  Also with most FPS' there's not much point; you don't see your own back and your NPC allies/enemies generally don't need to change their guns.

 

Offline Deepblue

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The future of game engines.
Only pistols showed up in Tomb Raider, at least the original. Otherwise you had Lara pulling rediculously large things from her tiny little backpack.

 

Offline Deepblue

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The future of game engines.
Quote
Originally posted by aldo_14
Didn't Tomb Raider have that?  Most games don't show it, AFAIK, because you end up carrying a ludicrous amount of guns.  Also with most FPS' there's not much point; you don't see your own back and your NPC allies/enemies generally don't need to change their guns.


I think its important in multiplayer FPS's. For example, you can charge someone who has a dinky little pistol in Halo 2 on Live with a shotty, smiling as your target's shields fade away, only to have him pull an energy sword on you and cut you in half.

Visible weapon slots would sove this.

 

Offline aldo_14

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The future of game engines.
Or spoil it, depending on your perspective.  I don't think it'd be regarded as an essential or innovative feature, TBH; sort of a gimmicky thing at best.

I defo remember a 3rd person game from quite a while ago where all the avatars weapons were visible on his/her/its back.

 

Offline aldo_14

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The future of game engines.
EDIT; sorry, dp
« Last Edit: October 26, 2005, 03:54:00 pm by 181 »

 

Offline FireCrack

  • 210
  • meh...
The future of game engines.
http://www.airtightgames.com/currentproject.html

Some nice movies of the aegia physics system (presumably with physX card installed)
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Carl

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The future of game engines.
Quote
Originally posted by MicroPsycho
everyone knows the best engine is RL 2.0...


They have 2.0 now?! how is it different?
"Gunnery control, fry that ****er!" - nuclear1

 

Offline FireCrack

  • 210
  • meh...
The future of game engines.
All physical constants now have 32 bit precision...
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline CP5670

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The future of game engines.
actually scientific simulations are almost always done in 64-bit (double) precision these days. :D

 

Offline FireCrack

  • 210
  • meh...
The future of game engines.
Yeah, Life:2.0 uses 64 bit floating point values. Only constants are stored to 32 bit


(wow, why am i arguing such a useless not-even-a-point)

;)
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline aldo_14

  • Gunnery Control
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The future of game engines.
Quote
Originally posted by FireCrack
http://www.airtightgames.com/currentproject.html

Some nice movies of the aegia physics system (presumably with physX card installed)


Do the xbox360 / ps3 actually use the accelerator card, I wonder?  I heard some rumours a while back that the 360 didn't do fluid dynamics atall, although the PS3 did (IIRc the bastardin-complex cell structure is ideal for that sort of thing); which makes me wonder what the difference is, and whether either are using the specific hardware or not.

  

Offline FireCrack

  • 210
  • meh...
The future of game engines.
Neither are, but form their website it appears they've programed their physics engine to take best advantage of both the cell and PPC(that's the xbox one right?) processors.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Deepblue

  • Corporate Shill
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The future of game engines.
They both have licensed the Ageia physX engine as middleware for their respective console.

 

Offline Inquisitor

The future of game engines.
On a related note, I just saw a promo videon on the Xbox cover disk in this months XBM for Oblivion.

If it looks that good on the 360 (and Morrowind looked really good on just a regular Xbox on a non-HD set), then I may have to break the promise I made to myself that I would wait until 2006 to buy the damn thing.

Say what you want about consoles, it's a good time to be a gamer, so many excellent choices...
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