Author Topic: 2nd subspace?  (Read 13628 times)

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Offline Nico

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Actually, I think intense gravity helps generate nodes, rather than prevent them. Opening a node in a star... would destroy the node, that's about all, me think. After all some meson bombs are enough, so the core of a star...
The plot of my campaign is a lotabout subsapce, its use and the problems that may occur. You'll see subspace plants, for exemple (orbital energy supply for ground based structures -underground cities maybe).
For the problems, well... Some are quite apocalyptic  
SCREW CANON!

 

Offline Carl

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Quote
Originally posted by Slasher:
how about opening multiple doors to subspace inside a star.  It's quite possible it would substantually alter the mass of the star in question, maybe even going as far as to destablize it.

that's probably what the Sathanus fleet did to Capella.
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Offline Carl

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Quote
Originally posted by Slasher:
Oh, and on a side note, I find this     to be quite disgusting.

another one of Forum Nomad's many FS based smilies.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Setekh

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Quote
Originally posted by Carl:
that's probably what the Sathanus fleet did to Capella.

Damn... now there's an idea....
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Offline Nico

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Quote
Originally posted by venom2506:
Opening a node in a star... would destroy the node, that's about all, me think. After all some meson bombs are enough, so the core of a star...

SCREW CANON!

 

Offline Sandwich

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I doubt the Sathanas fleet tried to open up a node in the center of the Capellan star. But I won't back that nor say what I think, for reasons which will be made know in the future...  

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Offline Setekh

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P111111111111111mp...

 

[This message has been edited by Setekh (edited 09-21-2001).]
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Quote
Originally posted by Carl:
that's probably what the Sathanus fleet did to Capella.

So what was all that green stuff they made then?
Culloden - 16th April 1746

 

Offline Darkage

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Quote
Originally posted by Culloden:
So what was all that green stuff they made then?

uuh...a distorsion field.
Dunno

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Offline Akrovah

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Quote
Originally posted by Slasher:
Imagine a specially modified Hades warship, equipped with some impressive, top secret subspace device that could rip open subspace wherever it wanted to.  

This is acually a central theme in a campain idea i have. The portal into subspace appears red because of the fact that it is extremly un-natural. Got the color to work, but can't get the opening itself to work the way I want it to.
I wasn't planning on using them as weapons however. That is an interesting idea.

edit: And it wasn't going to be a Hades.
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[This message has been edited by Akrovah (edited 10-26-2001).]
Bobby (Akrovah) Hovorka
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Offline WMCoolmon

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Here is how I believe a Knossos works:
A jump point is a collection of [some sort of molecules, energy...?]. This collection is higher than normal space, which is why vessels can travel much farther with jump nodes than in normal space. Each node is linked in some way (perhaps the polarity of the energy, type of molecules?). However, as ships move through these collections of [energy/molecules] they distort them, causing them to dissipate. While the collections dissipate on their own, these disturbances accelerate the process further, meaning that if a large enough disturbance was created, i.e. a destroyer exploding, the pressure would further dissipate the particles, thus making the [molecules/energy] degrade close to the normal levels of [molecules energy;subspace particles?]. This means that the jump node is no longer a jump node, though still linked to its counterpart, which will also be disspated (since they are linked). Any ships that enter these "collapsed" jump nodes will also dissipate, resulting in the loss of all hands, meaning that these nodes are generally avoided. Shivan vessels may be able to travel through these nodes because there subspace drives are more powerful or can temporarily coalesce the nodes enough to stabilize them for transit. A Knossos usues a more advanced technique to coalesce these more permanently. It does this by emitting some sort of energy and using its rotation to draw the subspace particles together in the center, while still emitting the special energy. While emitting this energy, a subspace portal's color may be redshifted due to the larger wavelength from the higher energy in the portal. A side effect of a Knossos is that the higher energy normally results in a more stable tunnel; therefore lower-power subspace drives can be used, and explosions are not as damaging to the portal, though they may cause a feedback surge to the Knossos itself. Also, only one Knossos is needed, since the Subspace particles mirror each other.
I did that a while back on the VBB, but I just registered here a few days ago
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Offline Ace

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Sub-space nodes are only areas of truespace effected by gravitational forces which are more "close" to sub-space.

There is most likely a thin lid of "realspace" over a node, which is why it takes science vessels such as the Faustus to detect new nodes.

Since when every ship jumps into sub-space you create your own corridor, technically you *can* open a node when already in a jump, it creates a new corridor to reach your final destination... (so when the Lucifer was going down, if it detonated entirely in the node, Alpha wing could have jumped out if they had intersystem drives, but still would have been destroyed since when a node cataclysm occurs all possible "jump frequencies" are eliminated)

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Offline Black Wolf

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Quote
Originally Posted by aldo_14In 'The Ghost and the Darkness', I had the idea that intense gravity fields could be used to prevent subspace nodes forming except where Knossos-type devices have been used
Quote

Sort of like Star Wars' Interdictor Cruiser - By simulating a planetary sized mass, it prevents hyperspace jumps. This could drop ships out of hyperspace, or prevent them from leaving.

In a FS context, this, combined with a little other subspace tech could become quite effective.

For example, Earth to Delta Serpentis, I dunno the exact distance, but let's say 4 light years.

If you could find a way to drop one of these ships 2 light years from Earth, you could strand entire fleets. I mean, how long would it take to go two light years without a convenient node?

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Offline Black Wolf

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Quote
Originally posted by Carl:
cool! so there are 3 subspaces! possibly many more. perhaps an infinite amout.

Well, depending on how deep the colour pallette in FS2 is...

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Offline Shrike

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Collapsing a node would likely destroy the ships inside, not strand them somewhere.
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Offline Shrike

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Quote
Originally posted by venom2506:
Actually, I think intense gravity helps generate nodes, rather than prevent them. Opening a node in a star... would destroy the node, that's about all, me think. After all some meson bombs are enough, so the core of a star...

Ahh...... but remember the meson bombs exploded when the Bastion was at least partially in subspace.  A subspace node itself doesn't seem to have much interaction with realspace, and vice versa.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

  

Offline Setekh

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Quote
Originally posted by Shrike:
Collapsing a node would likely destroy the ships inside, not strand them somewhere.

Nyarlohotep? Or however you spell it?  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Nico

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Quote
Originally posted by Setekh:
Nyarlohotep? Or however you spell it?  

Nyarlathotep I think, one of Lovecraft's favourites  

SCREW CANON!

 

Offline Black Wolf

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I didn't mean collapsing the node. I meant dropping the ship using the node back into realspace, lightyears from any nodes. Therefore, no intrasystem or intersystem jumps, they'd be stranded on sublight drives millenia away from anything. You wouldn't have to colllapse the node, just find a way to force a ship out of it. Blow it's subspace drive, or something.

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Offline Nico

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Quote
Originally posted by Black Wolf:
I didn't mean collapsing the node. I meant dropping the ship using the node back into realspace, lightyears from any nodes. Therefore, no intrasystem or intersystem jumps, they'd be stranded on sublight drives millenia away from anything. You wouldn't have to colllapse the node, just find a way to force a ship out of it. Blow it's subspace drive, or something.


I think that would do nothing. when you're in subspace, you're in. imagine you are walking (subspace drive). you go through a door, close it, and you're then in another room. If someone cut your legs, you won't be ejected back in the first room I think. Don't forget subaspace is not a corridor trhough our universe, but another dimension.

SCREW CANON!