I just finished going through the missions; all things considered, I found the campaign fairly enjoyable.

There were quite a few bugs and errors though; I put together a list of some issues I encountered:
General problems:
lots of grammar errors everywhere (run-on sentences, in particular)
a number of storyline compatibility issues
several "technical bugs" (i.e. remove the designation prefix in the ship names)
more information should be given in initial command briefing about enemy faction and why they are fighting
more and smaller nebulas needed (remove the really big ones)
directives needed for destroying enemy fighter wings
if this takes place 11 years after FS2, more new technologies need to be there
some spelling issues (most likely typos)
general recommendation: don't put surprises right away in the first mission; these are best when unexpected by the player
default loadouts need to be changed
Specific mission problems:
Mission 1:
command sends a blank message in the first mission
periods of inaction in the missions are way too long
when shivans first show up (after 11 years), I would expect the field units to notify command before taking any actions
mission difficulty is a bit too uneven (good at first, too easy after shivans come)
nothing to suggest unusual jump signatures of vasudan fighters in the first mission; make the message a bit more uncertain, if you know what I mean

command sends an erroneous message at the start of the mission (this only sometimes occurs, for some reason)
rename Anubis to something else, as there is (or was) already an Anubis ship class
objective completion music is heard after the Yami goes down, this makes no sense
Mission 2:
briefing music is inappropriate for the situation
primary objective completed right away at beginning (most likely set to "true")
squished planet looks silly (especially since it is a rocky planet)
beta wing says it is from a corvette, which is impossible
debriefing said I won but I could not continue (had to remove the campaign file to move on)
Mission 3:
when the enemy cruisers arrive, AI wingmen go off to attack them (give them an "ai-ignore" directive)
long inaction period at the end
Mission 4:
ulysses is said to be an interceptor in the briefing (it is a general SS fighter)
loadout is said to be preassiged but can be changed
once again, primary objectives are completed right away at beginning
it takes way too long for the first wave of hostiles to arrive (again, inaction period issue)
ships have "BGx" designations when it should be "TRx"
when the enemy destroyer arrives, a vasudan traitor voicefile is used (probably accidental)
if the enemy got an Iceni, everyone should be surprised and it should be reported to command immediately
enemy should send some fighters at you; currently, the mission is too easy because you can "maxim pound" the ships at long range
no return to base message exists, so player might not know when to depart (directives aren't always easily noticed)
Overall I liked it, although there is definitely room for improvement. (better than most of the stuff out there though

)
*Grabs Whip*
Get over here Alikchi and CP5670 
uhh...you called?
