Author Topic: Fun with Lunarcell  (Read 2430 times)

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Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
 

The above was an experiment with using the map options within Lunarcell to give the appearance of a scan of a planet.

With some higher res versions of the maps, and careful work on the planet options, you could make a very good tactical display of a planet's surface. Or with layered effects have animated clouds and a sunrise, sunset "simulation" on the map.

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 
Indeed. Nice work!

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'Captain' Nick Brown
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m.au

  

Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Here's my first serious attempt to recreate a gas giant. (rings would be a minor post production work, so would tweaks on the hues to make contrast more bland like in real life)

 
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Fineus

  • ...But you *have* heard of me.
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Gotta love Lunarcell dude, nice one  

 

Offline Jabu

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I wish I could register it.

 

Offline Xelion

  • 28
  • In the Ether
The pictures are outstanding even as an experiment, though i tried using Lunarcell and with my familiarity with PhotoShop 6.0 and current experience i can't even achieve a decent planet effect. Is anyone in the community willing to post a small tutorial on how they achieve something similar to Ace or maybe you Ace could post something..

Max

 

Offline Fineus

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"Real Clouds" and proper colour is the key my son  

 

Offline Setekh

  • Jar of Clay
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I render the clouds separately, as it gives me more control over how they come out - and since there are only so many Real Clouds options, it's very useful.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Xelion

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  • In the Ether
Thanx for the help

 

Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
Every time I've played with real clouds they come out as crap.

The synth clouds are great due to the degree of control you have over them.

But having clouds as a seperate layer, lets you do blurring and touch up effects on rough areas with the clouds. (like when you have a high Coriolis force)

Proper color is the key as Thunder said, you need to keep to a motiff for a planet.

A purple planet with green oceans can come out looking realistic with proper selection of colors, clouds, and atmosphere tones to blend it all together.

My only problem with Lunarcell is that the more I play with it, the more my planets loose their "hard edge" and begin to look like matte paintings...

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Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/
Ace
Self-plagiarism is style.
-Alfred Hitchcock