Most of P81's models have accuracy issues. I'm just killing time before Scotchy's bombshell hits home.
jdjtcagle, like Bobboau said, I'm just the middle man. Not to say that it takes no effort.
There is still much work to be done, such as hunting for polygon intersections, vertice welding. My modeling and texturing skills are put to work when adding damage subobjects and textures. Taking the model to the destruction phase takes much time. The hardest part is perfecting the weapon and subsystem placement. Much tweaking needs to be done for canon purposes.
Of the released Trek conversions, the Galaxy is the one I put the most effort into. Now I'm gonna have to throw all that work away to convert Scotchy's NON-beta model.