Author Topic: Node Maps R Us  (Read 14927 times)

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Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
 http://www.3dap.com/hlp/hosted/inferno/infnodemap2.jpg

Here's mine done from scratch. I'm not going to explain it though and I didn't put in some things on purpose.

 

Offline Nico

  • Venom
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  • 212
 
Quote
Originally posted by Su-tehp:
Joe, there's a problem with your map. From the way it looks, the jump nodes seem like they are outside their respective solar systems. Although it's a fun idea, a gravitational "intersection" in interstellar space (the space between star systems) is NOT where nodes form; all the nodes in FS1 and 2 have only been seen to form INSIDE a solar system, namely within a few Astronomical Units(AU) of a particular star. (1 AU = distance from the Sun to Earth's orbit, BTW)

Your map seems like these nodes would appear several light-years away from a star, making it useless to jump ships. Subspace jump technology only works for jumping within a solar system or from one solar system to another, NOT into the vast space BETWEEN solar systems.

Jump nodes only form near stars, even in the case of the FS2 nebula; you can see a star in some of the nebula missions. I've never heard of a node that forms in the space outside of a solar system.    


well, dunno for that, you're probably right.
My little nitpick is way more... mmh... logical: you use circles. A gravit. field would be more or less spheric (I know, it's niot at all, just need to look at earth one, with the moon, one, it looks like a mutant bean). So you won't end up having "dots", but complete lines: the idea could be cool tho: instead of a subspace node, you would have a subspace rift.

[This message has been edited by venom2506 (edited 12-14-2001).]
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Offline joek

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Quote
Originally posted by Su-tehp:
Joe, there's a problem with your map. From the way it looks, the jump nodes seem like they are outside their respective solar systems. Although it's a fun idea, a gravitational "intersection" in interstellar space (the space between star systems) is NOT where nodes form; all the nodes in FS1 and 2 have only been seen to form INSIDE a solar system, namely within a few Astronomical Units(AU) of a particular star. (1 AU = distance from the Sun to Earth's orbit, BTW)

Your map seems like these nodes would appear several light-years away from a star, making it useless to jump ships. Subspace jump technology only works for jumping within a solar system or from one solar system to another, NOT into the vast space BETWEEN solar systems.

Jump nodes only form near stars, even in the case of the FS2 nebula; you can see a star in some of the nebula missions. I've never heard of a node that forms in the space outside of a solar system.  


Like I said, crazy idea.

It's not based on our 3D geometry (x,y,z), but on some other geometry (like something Shivans would understand with their vast understanding of subspace). It's not representing physical node locations, but some idea like why stars are node-linked to other stars (like stable spots where their "spheres" overlap).

 
Quote
Originally posted by venom2506:
 well, dunno for that, you're probably right.
My little nitpick is way more... mmh... logical: you use circles. A gravit. field would be more or less spheric (I know, it's niot at all, just need to look at earth one, with the moon, one, it looks like a mutant bean). So you won't end up having "dots", but complete lines: the idea could be cool tho: instead of a subspace node, you would have a subspace rift.

Well, I've only got Photoshop... 2D program.   So I'm using circles as 2D representation of spheres. And with two spheres intersecting, there would be a circle of where the intersect, right? Well I guess within that circle of intersection, one spot would form a stable node (and all the other points along that circle would be unstable nodes between the two stars).

Like I said, I just thought it up and whipped together the graphic...

But the idea is to look at the node map not from our geometry of x,y,z space, but of something else.

Joe.

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Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Joe, dude, that's the coolest original idea I've heard for a long time. Maybe that map could be a fifth or sixth dimension or something (superstring theory, anyone?  ). Definitely very cool... Me likes, me likes. Glad I could've inspired you with my funky map  
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Offline karajorma

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That shivan map has given me all kinds of ideas. Firstly the dot shown isn`t the location of the enterence to the jump node. It's the point of greatest stability in the subspace corridor. I`m sure shivans might consider those points very important for some reason human science doesn`t yet understand.

Secondly each circle you show crossing has a stable jump node but also has another point where the circles cross a second time. The question has to be what is this point? Is it another point of high stability? Is a point of very low stability - the opposite of the stable nodes.

With spheres crossing each other the topic gets more interesting. Now instead of points where the two intersect we have circles. All the points along the circle are equally stable for two stars but when you start adding in the others you`ll find that some are more stable than others.
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Offline Dr.Zer0

  • Got Knossos?
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Quote
Originally posted by Su-tehp:
Jon, when is that map used? 50 years from the end of FS2? You've at least DOUBLED the number of GTVA-claimed systems from the official Volition map!      

It would take DECADES for the GTVA to colonize that number of planets!

It's a nice looking map, to be sure, but GEEZ, there's no way this map could be used at any time less than 30-40 years from the end of FS2. NO WAY could the GTVA colonize that many planets in a shorter amount of time. It seems far more likely that many of those outlying planets would be unclaimed, as opposed to being GTVA colonies.

Remember, even after 32 years, the borders of Terran-Vasudan space didn't change much. Laramis wasn't even colonized during the story of FS1: The Great War (I remember this from a command briefing in FS1).

Aside from that, the map is very cool.  


Then explain why Sol is still down

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Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
 
Quote
Originally posted by karajorma:
That shivan map has given me all kinds of ideas. Firstly the dot shown isn`t the location of the enterence to the jump node. It's the point of greatest stability in the subspace corridor. I`m sure shivans might consider those points very important for some reason human science doesn`t yet understand.

Secondly each circle you show crossing has a stable jump node but also has another point where the circles cross a second time. The question has to be what is this point? Is it another point of high stability? Is a point of very low stability - the opposite of the stable nodes.

With spheres crossing each other the topic gets more interesting. Now instead of points where the two intersect we have circles. All the points along the circle are equally stable for two stars but when you start adding in the others you`ll find that some are more stable than others.

Wow, interesting... really interesting. Look what you've started, Joe.  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
 
Quote
Originally posted by Dr.Zer0:
Then explain why Sol is still down


Um, I dunno. Maybe the GTVA hired the Marx Brothers to construct the Terran Knossos?  



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Quote
Originally posted by Dr.Zer0:
Then explain why Sol is still down


Hi
In Independant Warfare the campaign starts just after cappella. As i said the campaign works on the basis that after the 32 years from FS1 the Terrans/PVN > GTVA did some exploring anmd settleing to get resourses for the collossus project (and the Warlock projects that is the main basis for the IWarfare campaign)

So the terrans haven't worked on the construction of the Sol-Knossos Project yet.   (and they dont get chance to either until much later on in the campaign)

Not to worry why. But i dont realy want to reval the plot line until IWarfare comes out soon.

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Offline Xelion

  • 28
  • In the Ether
This might be a bit late but I think Jon Handby's Nodemap is awesome. Keep up the goodwork.  

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