Author Topic: New fighter  (Read 6419 times)

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Offline Unknown Target

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I'm having trouble thinking of what/how to texture it...but otherwise, what do you guys think? (been waiting the past few weeks to post it here! :D)










 

Offline Setekh

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Sorry for making you wait. ;) Looks great, especially the cockpit. What do you think of making it a bomber instead? It's pretty... chunky. :D
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Offline Lt.Cannonfodder

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Looking good.

Setekh's idea is great, the ship really looks like some bomber that can deliver a huge payload.

 

Offline Unknown Target

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To be honest I want a different design ethos for this project; you know, how most fighters are considered small, fast, sleek, etc. Well, I want to give it a bit of a different flair and make the fighters these monstrously fat things that move like they're actually in space (but still quick enough to make them feel like fighters).

The bombers, on the other hand...well, I'm going for a WWII aspect. If you want a bomber vs fighter comparison, compare a WW2 B-17 to a P-47.

Think it'll work? :D

 

Offline Janos

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What would it look like if you went for standard boring course and moved the cockpit to the nose?
lol wtf

 

Offline Admiral Nelson

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Its a space Tempest!!

Not that that is a bad thing, mind you!! :)

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Offline Galemp

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Actually I think it looks like something from Star Wars Eps. 2 or 3...

This or the Clone Fighter. I think it's because it's bottom-heavy.
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Offline Janos

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**** YOU NEW POST SYSTEM CANNOT EVEN POST A ****ING PICTURE MOTHER ****ER
lol wtf

 
 

Offline Fineus

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Uh... Janos? The picture post system works fine. Whats up?

 

Offline Janos

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Uh... Janos? The picture post system works fine. Whats up?

It just posted random stuff and not anything I wanted. Not that it was important anyways. (I tried to quote a picture and reply with my own, but due to something this was just too much for something to handle.)
lol wtf

 

Offline Unknown Target

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Someone wanted to see what it would look like with the cockpit moved forward. I don't personally like it ,but here you go :) :




Now I'm having problems texturing it. Does this look ok, or should I try a different overall scheme? (this is just a rough draft skin, so I can figure out what I want.



I think it looks a bit too "racer"-ish. I want it to look militaristic, but not bland.

 

Offline Trivial Psychic

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Needs shark teeth.
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Offline Unknown Target

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Haha, yea, maybe. But how do I keep the textures sharp? The fuselage is using a 1600 X 593, but up close it gets fuzzy, like it was made out of cloth. How large should the image be to maintain clarity at a close difference?
I'm also limited by the fact that Milkshape doesn't really have a very good UV mapper built in. My baseline texture that I apply decals to is taken from a screenshot of the profile of the ship. Any tips? Lithunwrap doesn't do it too well, either, by the way.
« Last Edit: November 11, 2005, 04:36:12 pm by Unknown Target »

 

Offline Unknown Target

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Preliminary texture:


 

Offline karajorma

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The fuselage is using a 1600 X 593

You really should make that into a power of 2 texture if you're planning on using it in FS2. As it is now the game will turn it into a 2048x1024 anyway.
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Offline Unknown Target

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Converted to 1600 X 600. Also dirtied it up/added some sort of camo or what have you, but im not so sure about it:


 

Offline StratComm

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Converted to 1600 X 600. Also dirtied it up/added some sort of camo or what have you, but im not so sure about it:



I'm liking the textures with the dirt.  As for the maps, you still should bump their size to a power of 2 in each dimension (by the looks of what you've got already, that means 2048x1024) and make them crisp at that resolution if you want them to be super-sharp, any larger will be a waste in any game-like rendering environment (actually 2048 on a fighter is probably a waste, but you can try downsizing it later and you'll still get better performance if you're at powers of 2)

As for the ship itself, I like it.  Different, but cool none the less.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Nuke

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Offline Unknown Target

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While I'm at it, I'll just throw on a big missile pod, a chainsaw, and hell, why not a tellatubbie :p

Update: