Author Topic: New Eyecandy Thread  (Read 473787 times)

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Offline Colt

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OMG OMG OMG :jaw:

Damn it you took my reaction  :lol:

 

Offline Colonol Dekker

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Not enough bricks in the great wall of China to kill the boner that thing gave me  :lol:
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Offline Nyctaeus

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Next project: Something big too :]
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Online Rampage

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...the boner that thing gave me  :lol:

That thing is a giant boner.

 

Offline 5thAce

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Come closer, Exiles. Face our cannons...

Are the shivans going to try to face down those cannons as well?

 

Offline Nyctaeus

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In Act III, for sure.
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How about that? The Shivans invade because they want to... interact with this sexy spaceship? :D

 

Offline mr.WHO

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Best "worst view" that GTA crew can face.

Also do I see 2 more EA corvettes and 3 more EA cruisers on the list?

P.S. Why EA still use Great War Centaur supply ship? or is it new model?
« Last Edit: June 06, 2019, 11:31:40 am by mr.WHO »

 

Online Rampage

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There are several new EA cruisers, each specializing in one role (long range beams, torpedos, shock assault, etc.).

The Centaur is just a placeholder.

 

Offline General Battuta

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I said it on discord, I’ll say it here: everything is great except the patterning of the greeble fields. It doesn’t lead the eye anywhere except off the model. Look at the Death Star or Star Destroyer as examples of turbogreebling done right; the tiny greebles support and accentuate larger shapes which guide the eye.

 
Personally I like how the greebles add to the look here, it looks both industrial and hi-tech. They remind me of the old EA feeling, just that the plains and greebles are actually modeled (like the X-shape from one of the tile maps), while the textures are made of a single material (like you would expect it from a real ship). The balance between details and overall design is just perfect IMO, while some of the other EA models like the new Aesacus and the Eclipse are a bit busy-looking.

 

Offline General Battuta

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I’m talking about the patterns and shapes formed by the greebles, not the presence or absence of said.  Check out an oil rig or something else irl. There’s an incredible amount of visual noise, but still clear patterns of structure that emerge from it if you step back.

Think about where lines lead the eye.

 

Offline Nyctaeus

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You mean the greeble tile below modelled details?
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Offline General Battuta

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Simple example: I love the hexagon-inside-cross design on the side! I like how there’s a clear shape which is surrounded by smaller details. My eye grabs it and finds the details, guided by the hexagon and the larger cross.

Compare that to the way the eye moves along the side of the bow. Where do I start? Where do I finish? What does my eye need to register along the way?

Even a motherboard has some clear landmarks and relationships between them, despite all the ‘greebles’. There’s a high level pattern of card slots, memory, CPU and can, that unifies all the little diodes and ****.

I think this may be some kind of mathematically describable fractal structure I’m asking for, actually. There’s plenty of low level order but no mid-level shapes to bridge that small scale to the overall shape of the Nemesis hull.

 

Offline General Battuta

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I mean don't get me wrong, it's a technically accomplished and very pretty model.

 

Offline Colonol Dekker

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I get that there's no flow to it, but sometimes I just don't mind.  :)
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Offline Nyctaeus

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Sometimes I manage to arrange shapes in eyecatching way, and... Somethimes I only think I succeed at doing this. Well, every project is a lesson and a room for improvement in further projects :P
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Offline Nyctaeus

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Ships, ships, ships... We also have missions :P
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Offline 5thAce

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Next gen vasudan corvette? This looks better and better with every new screenshot! I hope we get to play soon!

 
So lovely~