Like we said previously, it would be preferred for us to make brand new high-res textures for every one of our new HTL models, but we simply do not have the manpower to do so. In fact, we are at the nadir of understaffing as of now than ever.
So as for now, a smear job of a low-res texture on a HTL model is the best we can do. But then again like you guys mentioned, a smear is still just a smear.
Well, we have 4 active team members here on HLP and a few more contributing from outside the community, and this situation is far better compared to that we had to face a few months ago. In fact, progress has been quite encouraging recently.

That said, however, the need for expert texturers remains.
Inferno? Understaffed for texture artists? Whatever happened to FSK?
He's doing something, but we can rely on him for everything. More help would be greatly appreciated.