I'd like to see numerous limitations removed, such as:
- player must be Alpha 1
- squadrons can only have 4 (or 6) ships
- targeting laser should be able to rack up kills
- KB/entry limit for ships.tbl and weapons.tbl
A number of other stuff as well:
- Scroll buttons in the Command Briefing text area!
- Enable the player to end a mission in a fighterbay as well as jumping out.
- A command-line option that will load up the specified mission immediatly; for dragging-'n-dropping missions onto the EXE, to help out all of us mission designers.
- A SEXP for certain actions depending on what fighter the player chose to fly.
- A SEXP to instruct capital ships to barrel-roll a certain number of degrees.
- Documentation on the "debug" SEXP, as well as including the "grant-promo/medal" SEXP's in the menus.
- Support for animated textures???
- Explanation of the various flags in the .TBL's
That's all I can think of ATM...
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"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the
Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)