Author Topic: Inferno FAQ Thread  (Read 249993 times)

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Offline Goober5000

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Goober:
INF builds bump limits to the z buffer and texture amounts per sub object that aren't ib standard builds as the coders wouldn't allow them to be. Will these still be a problem? I know some people use the increased texture amounts though I don't think we do ourselves now.

I'm not 100% sure, but I believe this is still disallowed because it degrades performance.  That's more a taylor question though.  The z buffer limit might be allowed.

 

Offline Woomeister

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Well the z-buffer is more of an issue, can't have the Gargant disappearing from a distance :D
But if these can't be resolved, then we still need INF Builds.

 

Offline asyikarea51

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Well that's your fault. As far as I know there's nothing released currently that requires an Inferno build, so you shouldn't be using them on a FS2 install.

INF SCP is standalone and so won't interfere with your FS2 retail pilot files.

Nah, I was doing some troubleshooting on my own mod (don't ask; it's a real mish-mash of things already available :lol:), and I was trying out different builds. I'm using a regular build for normal game play. I still have my pilot files for the standard exe, so it's not much of a problem.

 

Offline Mobius

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Inferno is safe,right?
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Snail

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Inferno SCP will require you to create a new pilot file because it's standalone, right?

 

Offline Woomeister

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Yeah. I'd suggest a seperate pilot for Alliance/mods if you ever run it on top of INF SCP as well.

 

Offline Snail

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When can we expect a release? ( :nervous: )

 
Three or four years, at current rate of progress. :p



j/k
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Snail

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If you're talking INF SCP, I was thinking around 2020.
If you're talking INF: A, I had it noted on my calendar at around December 11th 2012?

  
Despite myself, I have confidence in Alliance being released soon. Woo said it's in testing now, so doesn't that mean that its kinda out of his hands?
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Snail

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Q: Who's testing it?
A: The Testers, of course!
Q: What testers?
A: Qwer, of course!
Q: Where's he?
A: Um....

(hint, hint, Qwer, show up soon)

 

Offline asyikarea51

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It's probably fat hope, but I am hoping something playable is released by the year's end... :doubt:

But I'm still disturbed by the fact that the SOC isn't autonomous anymore. :lol:

 

Offline Woomeister

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Qwers already done the first test and found it to be bug free on INF SCP. I want to run through it next on INF SCP then debug it on SCP standard. I'll let volunteer testers do the main testing for SCP standard.

 

Offline Snail

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So can we expect an October release? Or Christmas? Or next summer?

 

Offline Woomeister

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When it's done.
 :p

 

Offline Snail

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:ha:

I bet with my friend you'd say that. :D

 

Offline Woomeister

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Well I'm testing it right now with INF SCP on my laptop using 3.6.9 RC 7.

 

Offline Snail

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Will Alliance use .dds?

 

Offline asyikarea51

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Question.

Does anyone know how many slots did R1 occupy? How much room do I have on a stock build if I want to add new ships?

And in other news, the Gorgon is really getting on my nerves...  :mad: :shaking: :lol:

EDIT: And how many hitpoints does the planet have anyway?! I pressed and held Tlide+Alt+K for like, forever, but it keeps getting stuck at 100... I had to self-destruct the thing if I wanted it to die :lol:
« Last Edit: September 23, 2006, 09:10:51 am by asyikarea51 »

 

Offline Snail

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Um... do the cheat that does 10% damage and not 100,000 hits damage.