Author Topic: The BSG Mod Teaser Trailer  (Read 9823 times)

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Offline achtung

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Re: The BSG Mod Teaser Trailer
Hey Omni, would you care if I were to put this up in a few places?

Links to gamewarden and HLP would be included of course.
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Re: The BSG Mod Teaser Trailer
Sure, as long as its not posted at a place where the  legal team who shut down Stargate Mods for MGM can see it :)
« Last Edit: November 20, 2005, 03:40:25 am by Omniscaper »

 

Offline achtung

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Re: The BSG Mod Teaser Trailer
Sure, as long as its not posted at a place wherethe legal team working for MGM's shut down of stargate mods sees it :)

I'll be sure of that. :D
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In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz

 
Re: The BSG Mod Teaser Trailer

Small question: how do you get the text to zoom into the screen like that? I can only get mine to fade in and out or get ugly roll ins and outs :( :nervous:


WHat editing program do u use?
« Last Edit: November 20, 2005, 05:13:50 am by Omniscaper »

 
Re: The BSG Mod Teaser Trailer
Whoa. I didn't think the BSG project was this major until a few minutes ago. But there is one burning question on my mind about the mod in general - will there be enough variety in the game to constitute something that doesn't get repetitive?

 

Offline DaBrain

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Re: The BSG Mod Teaser Trailer
The mod has a big adavantage above many other mods. There are only a few fighters on both sides. Two Vipers, one Raider...
On the other hand some of the capital ships are quite complex to modell, but I still think BSG still has an advantage.

I fear the missions will be a problem. The show doesn't allow much variance. I.e. it's almost impossible to take down a Basestar. In the show the crew tries to avoid and escape as many battles as possible.

So if the mod will have more than five missions, we'll have to come up with some really good mission designs. We're practially forced to. :)
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Offline MetalDestroyer

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Re: The BSG Mod Teaser Trailer
The mod has a big adavantage above many other mods. There are only a few fighters on both sides. Two Vipers, one Raider...
On the other hand some of the capital ships are quite complex to modell, but I still think BSG still has an advantage.

I fear the missions will be a problem. The show doesn't allow much variance. I.e. it's almost impossible to take down a Basestar. In the show the crew tries to avoid and escape as many battles as possible.

So if the mod will have more than five missions, we'll have to come up with some really good mission designs. We're practially forced to. :)

With the Big base asteroid which was posted here sometimes ago, You could probably make enought mission.
Or why not to put some Infiltration mission.

 

Offline Thor

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Re: The BSG Mod Teaser Trailer
first...OMG that freakin awesome!!!  I showed it to a film school buddy who doesn't watch the show or play FS2, and he said it was sweet.  me wanna play!!!! :p

Second.  There are a few more ships to fly as well.  there's the raptor, there's CPO Tyrols Blackbird stealh ship.  Both of those add an extra layer of depth beyond just the vipers.  And for the cylon at heart there's also the Heavy Raider, and the large mystery basestar( although they haven't shown it clearly yet).  and finally...Will the Pegasus be there? cause I'd love to see alittle battlestar on battlestar action.  these are all from the first half of season 2.  if you haven't seen it, get it.  granted adding all these is more work.  However, it would be highly beneficial to campaign design. 

I personally think it would be awesome to be a raptor pilot dodging enemy fire trying to get a scan of a basestar...and maybe, just for the sake of mission balance...come up with a viper bomber variation?  or even just allow viper's to cary an extremely limited number of nukes for a desperate asault of a basestar...oh so much potential...I can't wait to see it.  If you need a hand with any of the conceptuals send me a PM.  Sadly I really don't have time to do much else.  it looks so good man, keep it up!!!

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Re: The BSG Mod Teaser Trailer
Applauding ......

Praising....

and....waiting what looks like an awesome mod.
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Offline Unknown Target

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Re: The BSG Mod Teaser Trailer
Agh! Name look-a-like! *pounces and eats*

 

Offline WeatherOp

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Re: The BSG Mod Teaser Trailer
Will the Pegasus be there? cause I'd love to see alittle battlestar on battlestar action.

Yes, Omni is doing a great job modelling it, Allthough I think it has been put on hold for a little while.
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Offline Cobra

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Re: The BSG Mod Teaser Trailer
OMG OMG MODELLED COCKPITS WHOO WHOO WHOO WHOO WHOO WHOO!!!!!!!!!

but seriously though, awesome work guys. :yes: (maybe if i can get enough cash i can upgrade my computer and play something like this. :nervous: :p)
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Offline Thor

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Re: The BSG Mod Teaser Trailer
sweet.  I'm psyched.  Can't wait, just can't wait.
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Offline Col. Fishguts

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Re: The BSG Mod Teaser Trailer
I want those shockwaves in FS2, NOW!
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Re: The BSG Mod Teaser Trailer
The mod has a big adavantage above many other mods. There are only a few fighters on both sides. Two Vipers, one Raider...
On the other hand some of the capital ships are quite complex to modell, but I still think BSG still has an advantage.

I fear the missions will be a problem. The show doesn't allow much variance. I.e. it's almost impossible to take down a Basestar. In the show the crew tries to avoid and escape as many battles as possible.

So if the mod will have more than five missions, we'll have to come up with some really good mission designs. We're practially forced to. :)

that is why its up to use FREDDERS to make sure we arent repetative. DONT WORRY GUYS... we got some good ideas for missions and will vary as we go along.... trust me, no 3 minute missions like in fs2 retail.... that was pure blah back then.

 
Re: The BSG Mod Teaser Trailer
Omni, the fredders, and I are working hard to create campaigns that will not only stay true to the universe that Moore has been sharing with us, but also fit in with events mentioned but not elaborated in the show.  Beyond this, it is a surprise;-)  I am working hard to not only remain true to Moore's vision, but also create variety and an 'in-the-show' action experience that will--hopefully--draw the player into the story and hold them there. 

BTW...still taking voice auditions...taking all apps, but really needing females!

Chris "Dukeman42"
Writer/ Casting director, BSG FS2:Open mod
« Last Edit: November 21, 2005, 07:31:28 pm by RedAssAg05 »
RedAssAg05

 

Offline NGTM-1R

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Re: The BSG Mod Teaser Trailer
I fear the missions will be a problem. The show doesn't allow much variance. I.e. it's almost impossible to take down a Basestar.

It has been said (the quote I remember is from the offical website) that one of the Raptor's design purposes was nuclear strike...it was not said this strike was endoatmospheric.

Basestar get nuked go boom. :)
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Offline watsisname

Re: The BSG Mod Teaser Trailer
Originally posted by Col. Fishguts:
Quote
I want those shockwaves in FS2, NOW!
I second that request. :D
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Offline Setekh

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Re: The BSG Mod Teaser Trailer
Awesome. Having just gotten into the BSG universe myself I'm really looking forward to this. Keep it up, guys. :)
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Offline Sandwich

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Re: The BSG Mod Teaser Trailer
Very awesome. :)

Couple of A few questions:

1 - Do you have the Cylon eye-swoop sound in there? I can't tell, since my subwoofer crapped out on me just today, and I think the cutoff frequency is above the swoop SFX. :p
2 - How about the rest of the sound effects? Are you going to be grabbing those from the show as well?
3 - If the SCP engine can do a widescreen resolution, I recommend any future videos be produced with a widescreen aspect ratio. Far more dramatic, besides being true to the show.
4 - "Why just watch the TV show?" / "When you can join the fight" should actually be "Why just watch the TV show..." / "...when you can join the fight?" - grammatically speaking, of course.
5 - The Cylon fighter eye dot (30 seconds) should (IMO) not have a different-colored center - it should be all red.
6 - No Viper launch tubes?
7 - DivX 6 has a much better quality / size ratio. Equivalent of (and more stable than) Xvid, even.
8 - Might be an idea to provide this video in a format an iPod Video would be able to read... ;)
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