Author Topic: For all those that wanted to see the Enterprise vs. an Orion...  (Read 10501 times)

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Offline Grey Wolf

For all those that wanted to see the Enterprise vs. an Orion...
You chance will come soon. Here's a new pic with the final skins:
 
Also, I've shaved it down to 3139 polys from 7757. The only thing is that I authentically copied the size, so it's only 646 meters long (OK, so I was off by 5 meters). I hope to release it within a week.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline QXMX

  • 28
For all those that wanted to see the Enterprise vs. an Orion...
Wow, sweet.    Is that triangulated or untriangulated?

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Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
For all those that wanted to see the Enterprise vs. an Orion...
*sigh* too bad it won't fit into Freespace.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Grey Wolf

For all those that wanted to see the Enterprise vs. an Orion...
It works in FS2.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

  

Offline QXMX

  • 28
For all those that wanted to see the Enterprise vs. an Orion...
Ah, multiple subobjects  

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Offline Grey Wolf

For all those that wanted to see the Enterprise vs. an Orion...
15 different subobjects for the main hull alone.

[This message has been edited by Grey Wolf 2009 (edited 08-07-2001).]
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Carl

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For all those that wanted to see the Enterprise vs. an Orion...
wow
"Gunnery control, fry that ****er!" - nuclear1

 

Offline NeoHunter

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  • 28
For all those that wanted to see the Enterprise vs. an Orion...
Is it possible to do the 15 subobjects then use a command or feature to merge the 15 subojects together to form one single object? This can be done in 3D Studio Max R3. It reduces the amoount of faces and polygons I think.

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Offline Kazan

  • PCS2 Wizard
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For all those that wanted to see the Enterprise vs. an Orion...
Polyreduce that model boy

and credit that nebula to were it belongs. _NOW_
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Carl

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For all those that wanted to see the Enterprise vs. an Orion...
 
Quote
Originally posted by NeoHunter:
Is it possible to do the 15 subobjects then use a command or feature to merge the 15 subojects together to form one single object? This can be done in 3D Studio Max R3. It reduces the amoount of faces and polygons I think.


if your talking about booleans, don't even try. the model looks messed up in FS2.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Grey Wolf

For all those that wanted to see the Enterprise vs. an Orion...
Nebula by Matthew White, Babylon Project.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Carl

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For all those that wanted to see the Enterprise vs. an Orion...
are you gonna use the thruster03.ani for the bussard ramscoops? just make them thrusters. it'll look cool.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline NeoHunter

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  • 28
For all those that wanted to see the Enterprise vs. an Orion...
 
Quote
Originally posted by Carl:
if your talking about booleans, don't even try. the model looks messed up in FS2.

Yes, that's it. Booleans. I use it most of the time to create grooves or merge subobjects together. Works for me though.

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Offline Carl

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For all those that wanted to see the Enterprise vs. an Orion...
 
Quote
Originally posted by NeoHunter:
Yes, that's it. Booleans. I use it most of the time to create grooves or merge subobjects together. Works for me though.  


well it doesn't work for me, which means it might not look right in a bunch of other  people's copies of FS2. and even if it did, it would no longer be 15 sob-objects and therefore won't fit in FS2.

[This message has been edited by Carl (edited 08-07-2001).]
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Grey Wolf

For all those that wanted to see the Enterprise vs. an Orion...
Here's some pics of the Enterprise pretending to be a Herc...
 
 
 
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline NeoHunter

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For all those that wanted to see the Enterprise vs. an Orion...
What 3D program are you using? TrueSpace?

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Not to mention a FREDder! :)

 

Offline Grey Wolf

For all those that wanted to see the Enterprise vs. an Orion...
Mainly TS1, but this model originally started as 3DS format, by someone else. I pretty much just kept most of the body from that and redid rest of the ship (nacelles, saucer, etc.) Oh yeah, I also did all the texturing.

[This message has been edited by Grey Wolf 2009 (edited 08-07-2001).]
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline NeoHunter

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  • 28
For all those that wanted to see the Enterprise vs. an Orion...
TrueSpace 1? I think I have that program somewhere but since I don't know how to use it, I never installed it. I only have 3D Studio Max R3.

So, let's say I want to create a model for FreeSpace 2, what's the maximum number of polygons that my model can have? 10,000?

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I want a better title!!!        

GTD Excellence Webmaster
NeoHunter<                             [b][email protected][/b]                                           >
Not to mention a FREDder! :)

 

Offline Carl

  • Render artist
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    • http://www.3dap.com/hlp/
For all those that wanted to see the Enterprise vs. an Orion...
800 per sub-object.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Grey Wolf

For all those that wanted to see the Enterprise vs. an Orion...
Actually, now that I think of it, this came in MAX format. I have MAX R3 too, but I'm still learning to use it.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw