Author Topic: New Revision of Subspace Effect...  (Read 3754 times)

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Offline J.P.

  • 26
    • http://www.omegadigital.org/
New Revision of Subspace Effect...
Here you go folks. Ok, I haven't made it an .EFF. In fact, I dont' even have freespace 2 installed anymore and I won't be able to for a while. I can render each frame as .JPG's if you guys want, but DaBrain or somebody would have to convert them to .DDS' and make the .EFF.

But anyways, here you go: http://www.badongo.com/vid.php?file=Freespace+Subspace+Effect+Revised__2005-12-24_Subspace.mov

-J.P.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Re: New Revision of Subspace Effect...
Awesome  :eek: !


I love the effect. I'd be glad to convert it for you.

100% quality JPGs should be fine. I'd prefer TGAs or BMPs though. Doesn't really matter. ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
Re: New Revision of Subspace Effect...
Very very smooth indeed, I like it!

(On the subject of subspace effects, it'd be really nice to see some variations on the effect.. particles flying out of the hole, or even into it for a vaguely black-hole like feel (matter on the event horizon of a subspace portal is sucked towards it...). Also unstable portals and so on (with lightning skittering around the edge) etc.

This is of course not exactly canon and just for fun... but what the heck.

 

Offline starfox

  • 28
Re: New Revision of Subspace Effect...
What I'd like to see is, that the ship becomes gradually invisible as it enters the portal. ( take a look at some briefing animations, when ship enters the subspace) Same as it comes out of the vortex, it starts out invisible, gradually (very quickly) becoming visible.

I think, the effect requires some shader effects, but it would would certainly look much cooler than the current entering/exit method.
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Offline J.P.

  • 26
    • http://www.omegadigital.org/
Re: New Revision of Subspace Effect...
Alrighty, here it is. http://www.badongo.com/file.php?file=WarpMap01__2005-12-25_WarpMap01.zip

Can't wait to see screenshots.  :D

-J.P.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: New Revision of Subspace Effect...
One interesting method I just thought up, would require a new model.  Basically, there would be multiple layers to the vortex, ahead of the vanishing point.  The animated warp map effect allplied over these layers would have a degree of alpha-map transparency, so that the ship becomes more and more obscured as it enters the vortex.
The Trivial Psychic Strikes Again!

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: New Revision of Subspace Effect...
JP, for some reason that link doesn't work for me. :(
-C

 

Offline J.P.

  • 26
    • http://www.omegadigital.org/
Re: New Revision of Subspace Effect...
Hm, wierd. It works for me. *shrugs*

-J.P.

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: New Revision of Subspace Effect...
Ahh, figured it out. It wanted a cookie.

I wuv 'Allow for Session' :drevil:
-C

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: New Revision of Subspace Effect...
Hmm, I tried to do the EFF myself...

I copied the original EFF to Media_VPs/data/effects (I'm using kara's mod setup here) and left the filename as WarpMap01.eff. Then I modified the contents to:
Code: [Select]
$Type: JPG
$Frames: 30
$FPS: 24

However, whenever I see a warp then it looks like a big white box. I did a quick debug and it looked like it was trying to page the EFF in as an image. :wtf:
-C

 

Offline taylor

  • Super SCP/Linux Guru
  • 212
    • http://www.icculus.org/~taylor
Re: New Revision of Subspace Effect...
Wasn't sure that I would but I really like the new effect.  I liked your last one too though, more so than the original, but this one still looks good and it's closer to the original style.  Nice.


However, whenever I see a warp then it looks like a big white box. I did a quick debug and it looked like it was trying to page the EFF in as an image. :wtf:
Yeah it's supposed to look like an EFF.  You have to look at bm_bitmaps[].info.ani.eff.filename for the real filename (probably won't have the extension though) and bm_bitmaps[].info.ani.eff.type for the real image type.  It was done this way since it's seamless with the old ani code.  It's a little more work to determine how to properly deal with an EFF, but it was less hacky than what I had originally coded for it and only required changed internal to bmpman that way.

As far as the white box thing goes, it's a code bug.  I forgot to make sure that the image size (the memory it will need) is properly updated in bm_load_animation().  This isn't a problem for DDS images which is why I didn't catch it before.  It does effectively kill JPG, PCX and TGA usage for EFFs though.  I had previously cleaned up how memory allocation works in order to simplify things and it broke those image formats at that time.  The fix is going in shortly, when I commit my last OGL mipmap related fixes (and hopefully the single-color-with-popup-on-ATI problem too :)).

  

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: New Revision of Subspace Effect...
Nifty, thanks taylor. :nod:
-C

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Re: New Revision of Subspace Effect...
One interesting method I just thought up, would require a new model.  Basically, there would be multiple layers to the vortex, ahead of the vanishing point.  The animated warp map effect allplied over these layers would have a degree of alpha-map transparency, so that the ship becomes more and more obscured as it enters the vortex.

Interesting idea. Are you going to try it?



BTW I've converted and uploaded the warp map. And I've... well recolored and added is as WarpMap02. ;)

www.game-warden.com/starfox/Non_SF_related_stuff/JPwarpMap(s).rar (3 MB)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Re: New Revision of Subspace Effect...
Wouaw ! Good job JP.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: New Revision of Subspace Effect...
One interesting method I just thought up, would require a new model.  Basically, there would be multiple layers to the vortex, ahead of the vanishing point.  The animated warp map effect allplied over these layers would have a degree of alpha-map transparency, so that the ship becomes more and more obscured as it enters the vortex.
Interesting idea. Are you going to try it?

Hell no!  :p I can't model at all.  I'm just an idea guy.  Of course, I never said that my ideas had to be good ones, I just come up with them and let other people decide whether to persue them or not.
The Trivial Psychic Strikes Again!

 

Offline c914

  • 29
    • www.scfi.pl
Re: New Revision of Subspace Effect...
That new effect is fantastic :nod: :yes:

 

Offline BlackDove

  • Star Killer
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    • http://www.shatteredstar.org
Re: New Revision of Subspace Effect...
Screenshots please :)

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: New Revision of Subspace Effect...
Tada!

[attachment deleted by admin]
-C

 

Offline Taristin

  • Snipes
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    • Skelkwank Shipyards
Re: New Revision of Subspace Effect...
I would really like it better if the edges faded to black, rather than looking like  plasma blob, personally.
Freelance Modeler | Amateur Artist

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Re: New Revision of Subspace Effect...
Definatly better than the existing one though.

Pretty good.

More screenies if you please (diff angles/lengths to and fro).