We've decided to revert the mod to work on September builds for now. Those seem to be working fine, though it means the mod isn't compatible with more recent builds now as the tables had to be reverted for the old builds.
With my little side project completed we can do some interesting things in ch2 now
Now we have to merge Sids table changes with my debugged tables, then I have to get everyone together again so missions can be finnished. Haven't seen some staff members since the move from Gamespy.
At least I can play with the additional ships now that the main mods working again
I should have a lot of additional mods ready by release time, maybe 25 or so ships without the Ancient stuff.