Author Topic: A "carrier"  (Read 12510 times)

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Offline Axem

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I use that term loosely since it's more of a giant box with a hangar inside... :nervous:

For times when a destroyer is too costly to deploy, but you need something to support the fighter wings. This "Tactical Deployment Platform" (tentative name) docks with a Triton Freighter and allows fighters to refuel, repair and rearm. The Triton could just leave this thing by itself, but it'd be screwed once any enemy came (It think I may just give it a single turret). The top hangar is the launch bay, and the bottom is the recieving bay (I know that this can't be specified with the SCP yet, but oh well).

So yeah... I've mostly been working on the front of this thing. The rear is still pretty bare and needs a lot of work.

So opinions and whatnot?

http://img.photobucket.com/albums/v109/NarfPics/tdp2.jpg
http://img.photobucket.com/albums/v109/NarfPics/tdp3.jpg
http://img.photobucket.com/albums/v109/NarfPics/tdp4.jpg

 

Offline WeatherOp

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Offline Nuke

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axems getting good. if he gets good at texturing il have some competition :D
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Offline Trivial Psychic

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I had an idea for something like that, except that the Triton was mated to the carrier section, and was itself heavily armored and mounting additional weapons, including a small anti-cap beam in the front of the ventral engine strut.  It was to be the Wolf class Pocket Destroyer, converted and used by Pirates.
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Offline boewolf

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Its about time that the GTVA developed something that can be used to recover fighters and what not on short notice.   :yes:

It could always be deployed with a few gun turrets stationed around for a bit of defence......

 
Ah, I remember back in the day when I still had time to FRED and used the standard Triton pod as a 'fighter module'.  I had to have the fighters 'appear' beside the three boxes along each side of the pod.  Of course, 'launching' could only occur when the frieghter and pod were stationary, and there was no recovery...

It was an even better idea than the Faustus-class cruiser...

 

Offline TrashMan

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Niiiiice..

But I would make it bigger. It's in space so hauling really big cargo is no problem for a Tritorn...especialyl since it's by default faster than any terran warship. Besides, you deen t be able to supply/repair/launch at least two wings to make it worthwhile.
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Offline Col. Fishguts

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Good idea, very well executed.

Give it maps loosely matching the Triton's, and it will be a winner :yes:
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Offline Axem

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Unless there was something screwy with the scaling on export, I think it's large enough. If you pack them in, the TDP can carry 2 full squadrons of fighters, plus a wing of bombers (or another squad of fighters). That should be sufficient for whatever you send this to.

http://img.photobucket.com/albums/v109/NarfPics/tdpfighters.jpg

 

Offline TrashMan

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Hmm....  my sense of scale of the Triton must be off.. Then again FS2 sense of scale is somewhat off too LOL

I don't tink it should carry bombers as they would need LARGE hangar entrances and a lot of room, not only to land and move around inside that thing, but for storage of ammo, fuel and spare parts...not to mention crew quarters.

But it's exceelent. I'll be one of hte first to download it once it's done.
Adn yes..give it turrets.
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Offline Black Wolf

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Why would it need turrets though? It launches fighters- surely they're far more dangerous than a few flak guns? Surely not everything needs to be turreted.

That said, it's an excellent model - shame it's taken this long for anyone to get around to making something like this - would have been awesome for LM. What sort of textures are you looking at doing?
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Offline Roanoke

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I did a Trition Cargo Box with a couple of openings as a disposeable Fighter carrier ages ago. Can't remember who for. Maybe Mad Bomber.

 

Offline StratComm

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I love the idea (and the execution is awesome too :nod: ).  I'd love to see this concept used more often and may look inito making one myself.  A boarding craft maybe, and almost certainly an RBC-Tri, would be good candidates.  Though the Carrier module is probably the best option of all of them.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Axem

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An Ursa won't fit through the top bay, but it can go through the bottom bay. If an Ursa can fit through, anything can ;) ('Cept maybe a Jotun :nervous: ). I'm trying to do my best to consider the space for everything. With it all packed in like that, you wouldn't have too much room for supplies anyway. So something like 2 fighter squads max, or a fighter squad and a bomber wing.

I don't see a pressing need for turrets. The thing isn't meant to see any combat, and the Triton it would be docked with has its down defenses. I think maybe just one to expand the defensive screen a bit.

 

Offline TrashMan

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I figure something so tacticly valubale (not to mention something that holds lot's of humans) should be adequatly defended. After all it IS docked with a triton, but a Triton can haul it somewhere and undock and leave. It should be able to have at least SOME defense.

Id's say two turrets..mehku lasers or something similar.

@StratComm - it is a great ida. I belive I do have some cargo container I modified on my HD that perform different roles. One is a a weapons platform (with 4 turrets) and hte other I think I deleted. Meh..
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Offline Taristin

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I figure something so tacticly valubale (not to mention something that holds lot's of humans) should be adequatly defended. After all it IS docked with a triton, but a Triton can haul it somewhere and undock and leave. It should be able to have at least SOME defense.

It does. They're called fighters.
Really, all carriers should be minimally armed. Giving them a lot of armament would make it a warship with  a large hanger, rather than a carrier.

This shouldn'tbe too different. one turret, if that.

Edit: note that i'm not arguing with you. One or two mekhu turets shoul suffice.
« Last Edit: January 11, 2006, 01:17:30 pm by Raa »
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Offline Nuke

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my opinion of carriers is that they should be defended against fighters. with a flak screen or something. should the carriers fighters be overwelmed they can fly closer to the carrier to make use of its af turrets. its fighters and bombers are its offensive force to be used against larger targets. it should also have speed so it can out run larger capships.
« Last Edit: January 10, 2006, 08:43:31 pm by Nuke »
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Offline Flipside

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I suppose the only basis we have to go on it Modern shipping tactics, where a 'Carrier' usually has a fleet of Tico's or the like with heavy Anti-Bomber/Missile defences. The actual 'Carrier' section itself (nice model btw ;)) would be pretty cheap to manufacture, due to the lack of weapons, so you could have 3-4 small carriers surrounded by Cruisers and possibly a couple of Corvettes as an Escort.

Does the Capship AI, when set to defending another Capship, attempt to shoot down bombs and missiles headed for the ship it is defending? If so, I see that as still being a perfectly workable practice.

 
Modern carriers have the CIWS to engage targets and missiles close in i dont see a reason why a portable fighter garrison shouldnt have a 360 degree CIWS to shoot down warheads and small craft that get to close. If you think about the envestement in man power and equiptment to mantain 2 wings of spacecraft it boads at least a compitent envestment in the selfdefence array. Flak would be best imo, maybe even a AAAbeam to protect the fighter bay. However i still think that the fighters would still bare most of the defencive weight.  I think that the special ops applications of such a unit are massive. it would make a perfect forced recon post, small, portible, and most impotantly easy to hide especially in an asteroid field.

  

Offline Solatar

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Kickass...*wants one for the Chronos so he can use it in fs1 era*