Author Topic: My First Starship(tm)  (Read 8321 times)

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Offline Getter Robo G

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  • Elite Super Robot Pilot
Definately looks like a small multi-role ship. Get some killer looking turrets and a nice texture to cover it and your good to go!

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

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Offline Fineus

  • ...But you *have* heard of me.
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    • Hard Light Productions
Cheers guys. I'm not quite sure what's going to become of the ship at this stage.

Unfortunately I found myself learning quite a lot as I went along - and then looking back at the original model and wondering how to incorporate the new things I'd learnt into it. I'm quite tempted to start over with the original model as a template rather than trying to continue with what I have.

By the by, does anyone have any advice / tutorials / etc. for texturing? It's something I have absolutely no skill with and I think it'd go a long way towards improving what I can do.

 

Offline Roanoke

  • 210
unwrapping or face mapping ? or do you mean for PSP/PS ?

 

Offline Fineus

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    • Hard Light Productions
All of the above?

I am "the zero skillz guy".

 

Offline Roanoke

  • 210
Hmm, bit much to go into in one post.

try http://www.3dbuzz.com/vbforum/sv_dl_tr.php]

or

http://www.3dtotal.com

Haven't seen the 3dBuzz tuts yet as I've been busted to 56k but I've no reason to doubt 'em.
if you need any specific pointers just ask.
« Last Edit: February 16, 2006, 05:00:44 am by Roanoke »

 

Offline Solatar

  • 211
With a few less guns I could actually see it as a bigger than cruiser smaller than Orion ship in the 14 Year War/Great War era.

Of course...that being my favorite era, I'm kind of biased. It's still very mechanical, and I can easily see Apollos flooding out of the fighterbay.