Author Topic: FS1 era corvettee  (Read 15431 times)

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Offline Solatar

  • 211
I like the 14 year war and to a certain degree the great war era because of the vast difference in capships and fighters. In fs2, you can easily destroy a Fenris class cruiser all by yourself with some tempests. Before shields, even an Aten could rip you to shreds (particularly those multi-part turrets armed with avengers or VLL-9's).

Also, you don't even THINK about sending a 'small strike force" of a few fighter and bomber wings to take out a destroyer. If you're in a skirmish and a destroyer shows up, you lose.

 

Offline aldo_14

  • Gunnery Control
  • 213
...the loss of an Orion being a huge defeat...
Thats what I like in FS1. Every ship and crew is valued. And there aint many of them. But in FS2 there is just endless supply of cruisers, corvettes and even destroyers they bring out to be destroyed.
All hostile capships are destroyed with few exeptions. And I cant honestly tell if there are more destroyed terran warships than surviving ones in the missions. Actually, is there even one mission where something big doesn't blow up? I find that funny, in a sad way. That is one of the reasons why FS1 campaign has allways been better than FS2.

Well, the end cutscene does describe the fleet as 'decimated', so it seems clear FS2 saw the GTVA take an utter hammering.  But there's always a consequence of the bigger, better, more epic sequel syndrome, I suppose, so it is numbed.  I think both campaigns have different strengths, to be honest.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR

Thats what I like in FS1. Every ship and crew is valued. And there aint many of them. But in FS2 there is just endless supply of cruisers, corvettes and even destroyers they bring out to be destroyed.
All hostile capships are destroyed with few exeptions. And I cant honestly tell if there are more destroyed terran warships than surviving ones in the missions. Actually, is there even one mission where something big doesn't blow up? I find that funny, in a sad way. That is one of the reasons why FS1 campaign has allways been better than FS2.

Which is allso quite funny. A space-fearing race that contrlos dozens of star system has only several capships?
Considering that one COUTRY like the US now has hoards of ship of all sizes and types, huge fleets seem logical, even if destroyers are big and expensive...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Prophet

  • 210
  • The know-it-all
You cant be serious when you compare US navy to a Galactic power  :lol:
You cant be serious when you compare sea vessel to a space vessel :rolleyes:

Space ship is not just a ship. It is a space ship. Being exposed to space is a different thing than being exposed to water. Aircraft carrier is a simple toy, when compared to designing, building and running and Orion. And I easily belive that one Orion costs more than that US navy of yours.

And controlling space doesn't mean that you are constantly pulling resources and personnel from it. I think GTA needed more than few months to build a new space ship. For FS2, both Vasudans and Terrans had over 30 years to colonize and to build up their fleets. So I guess they had lots of them to waste.
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline Janos

  • A *really* weird sheep
  • 28
I never got that. The Terrans and Vasudans were at war for 10 years and never thought of lock-on missiles?

Just because something is feasible now and has been for as long as there have been missiles, doesn't mean it's feasible when those missiles would be completely lethal to your adversary! Especially when knowledge of them pretty clearly exists! WE WON'T HAVE YOUR LOGIC HERE

It's called a plot hole, and it allows us to get the classic "first you have pea shooters and finally you have a BFG 3000" story. In FS1 it seems like Terrans lack bombers, interceptors and pretty much everything and then just develope and product them in a pace that would make the Japanese pale. FS2 is certainly a bit more beliavable in that regard.
lol wtf

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
And I easily belive that one Orion costs more than that US navy of yours

And the GTA has the resources of entire WORLDS, plus spaceborne habitats, to build them with. The comparison is more apt then one might think.

However the FS1 conditions are still easily enough explained. It has, after all, been 14 years of war, with attendant attrition.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline boewolf

  • 28
Just letting you all know that I have done as much as I can on this for the forseable feuture.  This is due to not being able to install FS2 or any of the tools.  So here is a download link if someone would please be nice enough to finish it for me I would be greatly appreciatve.  http://glenton.customer.netspace.net.au/download/corvettee/GTCV Gladiator.zip

I have chosen the name Gladiator on the grounds that it is intended to face of with large warships and deliver a large whallep.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
What's wrong with your FS2 installation?
The Trivial Psychic Strikes Again!

 

Offline boewolf

  • 28
It just locks up.  nothing more nothing less.  but there are a lot of problems with this pc at the moment.  i'm working on getting my own so i don't have all these problems.

 

Offline aldo_14

  • Gunnery Control
  • 213
And I easily belive that one Orion costs more than that US navy of yours

And the GTA has the resources of entire WORLDS, plus spaceborne habitats, to build them with. The comparison is more apt then one might think.

However the FS1 conditions are still easily enough explained. It has, after all, been 14 years of war, with attendant attrition.

Plus they didn't need to patrol entire star-systems (in general), just the chokepoints presented by subspace nodes.

 

Offline boewolf

  • 28
Some good news.  after much tinkering i have managed to get fs2 to install, as well as the modding tools.  so i will try and get a stable mesh imported and then go crap i still can't texture.  but i will try anyway.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Good to hear.  I'm interested in this design.
The Trivial Psychic Strikes Again!

 

Offline Solatar

  • 211
Anything in the Freespace 1 era interests me. Another ship to stick blobs on? cool.

  

Offline Cobra

  • 212
  • Snake on a Cain
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*thinks about a massive number of blobs assaulting a Demon* :D
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline boewolf

  • 28
Well I am still woking on getting the main lod working ingame.  Well technicly I am still trying to convert it to a pof.

I am trying to seperate the faces up a bit without splurging on the poly count.  Am I going in the right direction?

 

Offline boewolf

  • 28
For some variety I have here a little pre FS1 Shivan destroyer that has been downgraded to a corvettee by Demon and Lucy standards, but it for size it fits the role.


 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Good concept.  It obviously needs more details (and will recieve them), but its head looks decidedly FS2 Vasudan.  Start by giving it the required triangle nose.  You may also want to draw on the Cain/Lilith features and add a dorsal arm (forward aiming) on top of the aft section, and possibly a couple of smaller ones flanking the nose.  Just make sure they aren't the sharp-ended FS2 variant.  You may also want to revise the engine emplacement, as the current one looks destinctively Ravana-esque.  You may also want to arm it with 2 or 3 of the turrets found as the chin turret for the Cain/Lilith, and perhaps one that's more like the Demon's twin-barrel design.
The Trivial Psychic Strikes Again!

 

Offline boewolf

  • 28
Is this a more Shivan front end for you?

With the back end I ended up going to the Cain \ Lucy look.


 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
If definitely doesn't look Vasudan anymore, but what's with the nose (with the 2 mini-prongs)?  Did you have anything special planned for that?  Otherwise, I'd advise you to cut that section down a bit and give it a slanted, triangular nose.  BTW, I've noticed that you're using 4-sided polygons.  You know, FS only uses tri-angular polygons.  It will convert them all to triangles, which could increase your polycount somewhat in-game.  Perhaps you should break up those faces and triangularize them yourself.  It'd probably make it much more efficient.
The Trivial Psychic Strikes Again!

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
I like it. Makes me wish I could figure out how to do anything in Truespace.