Author Topic: RELEASE - Derelict SCP Edition  (Read 327566 times)

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Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: RELEASE - Derelict SCP Edition
Just a bit. :p

 

Offline eliex

  • 210
Re: RELEASE - Derelict SCP Edition
Meh, but if it was always set on infinity how would anyone get past "As Lightning Fall"?  :P

 
Re: RELEASE - Derelict SCP Edition
Meh, but if it was always set on infinity how would anyone get past "As Lightning Fall"?  :P

I hate that mission.  Gives me a dam headache every time I play through it.  I know the trick to get through it the easy way.  However then you don't get the kills which contribute to getting the ACE.

Aurora Paradox

 

Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum
Re: RELEASE - Derelict SCP Edition
Meh, but if it was always set on infinity how would anyone get past "As Lightning Fall"?  :P

Believe it or not, I did.  It takes patience, perseverance, and a **** of a lotta luck.
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline eikka

  • 23
Re: RELEASE - Derelict SCP Edition
Believe it or not, I did.  It takes patience, perseverance, and a **** of a lotta luck.

Ditto, my radar was also defaulted at 2km for some reason... Or then I accidentally pressed the "ä" (in Scandinavian KB) and never knew it changed the range....  :sigh:

Have to say that I spent quite some wee hours to get past that bloody "as lightning fall" mission. I had to do it rather systematically at the end: always flew to the center of a buoy, took a direction with respect to the buoy orientation, and flew a few thousand miles to harvest the area for that next bleak radar spot. Most of the times I had to do 180 and return back to the buoy and scrounge another direction. I wondered why it wasn't deemed as the most difficult mission in FS2, because it was definitely that for me.  :doubt:

Have to say I'm very happy to find out about the radar setting.    :yes:



 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: RELEASE - Derelict SCP Edition
Well that mission's sheer difficulty by itself without the Shivans (which are a push-over in that mission) probably does rate it as the hardest. You really have to know what you're doing to get past it, I remember playing that mission for about 20 minutes on my first playthrough 'caus I had no ****ing idea what to do

 

Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum
Re: RELEASE - Derelict SCP Edition
I knew what to do, but the EMP kept screwing me up.
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline eikka

  • 23
Re: RELEASE - Derelict SCP Edition
I knew what to do, but the EMP kept screwing me up.

Yep, I also knew what to do. I recommend people to try it with 2km radar setting. Makes you feel how's it like to be lost in stardust.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: RELEASE - Derelict SCP Edition
The first time I played that mission, I targeted the first navbuoy and flew toward it.  But I had no idea what they meant by "follow the nav buoys" so I just kept on flying straight.  After about 10km I thought the mission was broken, but just then I found Snipes. :D

 

Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum
Re: RELEASE - Derelict SCP Edition
That was actually smarter than what the rest of us did.  Us idiots, we flew all over the place, dealing with Shivans and the ****ing EMPs, until we got lucky and found the transport.

But you, Goober, you were smart.  And I will never forgive you for it. (kidding)     :p
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline eikka

  • 23
Re: RELEASE - Derelict SCP Edition
Ok guys, a new problem. The secret mission after "Learning by osmosis" halts on the loading screen. Any tips how to get by this problem?

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: RELEASE - Derelict SCP Edition
How long does it halt?  You may just have to wait longer.

 

Offline Rhymes

  • Galactic Mediator
  • 29
  • Fatum Iustum Stultorum
Re: RELEASE - Derelict SCP Edition
I may have the same problem.  Does it crash when it's loading?
If you don't have Knossos, you need it.

“There was a button," Holden said. "I pushed it."
"Jesus Christ. That really is how you go through life, isn't it?”

 

Offline eikka

  • 23
Re: RELEASE - Derelict SCP Edition
I may have the same problem.  Does it crash when it's loading?

Yes it does.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - Derelict SCP Edition
Hmm. Try loading the mission with a debug build (something beginning with "fs2_open_3_6_10d"). It will undoubtedly crash, but the debug build will also generate a file called fs2_open.log to your \freespace2\data\ directory. Post that file here, either with the "code" tags (replace " with [ and ]), or simply by attaching the entire file to your post.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline eikka

  • 23
Re: RELEASE - Derelict SCP Edition
Ok, here it is. Logging stops at 'fighter13.pof' file operation at the moment of crash.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 15
  -fov 0.79
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -ballistic_gauge
  -rearm_timer
  -targetinfo
  -3dwarp
  -warp_flash
  -mod derelict,derelict,mediavps
Building file index...
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP.vp' with a checksum of 0xac988b76
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP1.vp' with a checksum of 0x40924812
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'D:\Games\freespace2\derelict\DerelictSCPPatch.vp' with a checksum of 0xbf3411df
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP.vp' with a checksum of 0xac988b76
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP1.vp' with a checksum of 0x40924812
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'D:\Games\freespace2\derelict\DerelictSCPPatch.vp' with a checksum of 0xbf3411df
Found root pack 'D:\Games\freespace2\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'D:\Games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'D:\Games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'D:\Games\freespace2\data\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Searching root 'D:\Games\freespace2\derelict\' ... 40 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP.vp' ... 86 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP1.vp' ... 1605 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP4.vp' ... 203 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCPPatch.vp' ... 17 files
Searching root 'D:\Games\freespace2\derelict\' ... 40 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP.vp' ... 86 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP1.vp' ... 1605 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP4.vp' ... 203 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCPPatch.vp' ... 17 files
Searching root 'D:\Games\freespace2\mediavps\' ... 1 files
Searching root pack 'D:\Games\freespace2\mediavps\MV_Complete.vp' ... 5253 files
Searching root pack 'D:\Games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'D:\Games\freespace2\' ... 89 files
Searching root pack 'D:\Games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\freespace2\warble_fs2.vp' ... 52 files
Searching root pack 'D:\Games\freespace2\data\FS2OGGcutscenepack.vp' ... 10 files
Found 28 roots and 16838 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon HD 4800 Series
  OpenGL Version    : 2.1.8201 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  b-v.sdr / bg-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbg-f.sdr ...
  Compiling shader ->  l-v.sdr / lbgs-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  le-v.sdr / lbgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lbse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbsne-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbg-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbgs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbgse-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbse-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgsn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbsn-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbgsne-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbsne-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / lg-f.sdr ...
  Compiling shader ->  l-v.sdr / lgs-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...
  Compiling shader ->  le-v.sdr / lgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / ln-f.sdr ...
  Compiling shader ->  ln-v.sdr / lsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lsne-f.sdr ...

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'derelict-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 9731
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted)
ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted)
ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted)
ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted)
ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted)
ANI 2_vhall_options.ani with size 303x334 (34.8% wasted)
ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted)
Frame  0 too long!!: frametime = 0.266 (0.266)
Frame  0 too long!!: frametime = 0.268 (0.268)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Black Ghosts
Someone passed an extension to bm_load for file 'rgrdgr2.pcx'
Someone passed an extension to bm_load for file '2_dl4.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX/TSB to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'dl2-04-l1.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Black Ghosts
Someone passed an extension to bm_load for file 'rgrdgr2.pcx'
Starting mission message count : 205
Ending mission message count : 241
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter06.pof'
IBX: Found a good IBX/TSB to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xec2fadc6, IBX checksum: 0x52f78add -- "fighter06.pof"
Loading model 'cargo02.pof'
IBX: Found a good IBX/TSB to read for 'cargo02.pof'.
IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x22a01ec5 -- "cargo02.pof"
Allocating space for at least 0 new ship subsystems ...  a total of 200 is now available (0 in-use).
Loading model 'cargo03.pof'
IBX: Found a good IBX/TSB to read for 'cargo03.pof'.
IBX-DEBUG => POF checksum: 0xd677638e, IBX checksum: 0x6d453f00 -- "cargo03.pof"
Loading model 'fighter13.pof'
IBX: Found a good IBX/TSB to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0xd89ee32d, IBX checksum: 0x7aee2523 -- "fighter13.pof"



  

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - Derelict SCP Edition
Code: [Select]
  -mod derelict,derelict,mediavpsFor some reason the \derelict\ folder is used twice when reading active mod folders. Might be something in Derelict's mod.ini. Shouldn't cause any problems, though.

Code: [Select]
Found root pack 'D:\Games\freespace2\data\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99Again not related to the issue but the cutscene pack should work, when placed to \freespace2\. If it doesn't, just leave it to \freespace2\data\.

If the game crashes when downloading fighter13.pof, there is a chance that the culprit is (once again) corrupt MediaVPs. Download MV_Assets.vp from the MediaVPs release thread. Due to the way the FSO engine reads data, MV_Assets will be read and used before MV_Complete and it should fix the issue without the need to download the entire MV_Complete.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline eikka

  • 23
Re: RELEASE - Derelict SCP Edition
Code: [Select]
Found root pack 'D:\Games\freespace2\data\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99Again not related to the issue but the cutscene pack should work, when placed to \freespace2\. If it doesn't, just leave it to \freespace2\data\.

If the game crashes when downloading fighter13.pof, there is a chance that the culprit is (once again) corrupt MediaVPs. Download MV_Assets.vp from the MediaVPs release thread. Due to the way the FSO engine reads data, MV_Assets will be read and used before MV_Complete and it should fix the issue without the need to download the entire MV_Complete.

Tried copying FS2OGGcutscenepack.vp to freespace2\, also tried downloading MV_Assets to mediavps\ dir. Unfortunately the game still crashes on loading screen with exactly the same log line about 'fighter13.pof'...

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE - Derelict SCP Edition
Dang. Well, I suppose it can be even more corrupt. Move MV_Complete away from your \freespace2\ directory and download the other MediaVPs manually. If the game still crashes, run a debug build again and post the fs2_open.log. The reason why I'm recommending downloading the separate MediaVPs is that if they still happen to time out during download, it is easier to pinpoint which ones are broken and you can save a lot of download time.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline eikka

  • 23
Re: RELEASE - Derelict SCP Edition
Dang. Well, I suppose it can be even more corrupt. Move MV_Complete away from your \freespace2\ directory and download the other MediaVPs manually. If the game still crashes, run a debug build again and post the fs2_open.log. The reason why I'm recommending downloading the separate MediaVPs is that if they still happen to time out during download, it is easier to pinpoint which ones are broken and you can save a lot of download time.

Alright, downloaded assets, core, advanced, effects (and music was there already) and put them to mediavps dir, then removed complete.vp from the directory.

result: Still not working, Freespace crashes with following log file:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 15
  -fov 0.79
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -ballistic_gauge
  -rearm_timer
  -targetinfo
  -3dwarp
  -warp_flash
  -mod derelict,derelict,mediavps
Building file index...
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP.vp' with a checksum of 0xac988b76
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP1.vp' with a checksum of 0x40924812
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'D:\Games\freespace2\derelict\DerelictSCPPatch.vp' with a checksum of 0xbf3411df
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP.vp' with a checksum of 0xac988b76
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP1.vp' with a checksum of 0x40924812
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'D:\Games\freespace2\derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'D:\Games\freespace2\derelict\DerelictSCPPatch.vp' with a checksum of 0xbf3411df
Found root pack 'D:\Games\freespace2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'D:\Games\freespace2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'D:\Games\freespace2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'D:\Games\freespace2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'D:\Games\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'D:\Games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\Games\freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\Games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\Games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\Games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\Games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\Games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\Games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\Games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\Games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'D:\Games\freespace2\data\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Searching root 'D:\Games\freespace2\derelict\' ... 40 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP.vp' ... 86 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP1.vp' ... 1605 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP4.vp' ... 203 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCPPatch.vp' ... 17 files
Searching root 'D:\Games\freespace2\derelict\' ... 40 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP.vp' ... 86 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP1.vp' ... 1605 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCP4.vp' ... 203 files
Searching root pack 'D:\Games\freespace2\derelict\DerelictSCPPatch.vp' ... 17 files
Searching root 'D:\Games\freespace2\mediavps\' ... 1 files
Searching root pack 'D:\Games\freespace2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'D:\Games\freespace2\mediavps\MV_Assets.vp' ... 1867 files
Searching root pack 'D:\Games\freespace2\mediavps\MV_Core.vp' ... 139 files
Searching root pack 'D:\Games\freespace2\mediavps\MV_Effects.vp' ... 1032 files
Searching root pack 'D:\Games\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root 'D:\Games\freespace2\' ... 89 files
Searching root pack 'D:\Games\freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\Games\freespace2\root_fs2.vp' ... 157 files
Searching root pack 'D:\Games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\Games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\Games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\Games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\Games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\Games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\Games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\Games\freespace2\warble_fs2.vp' ... 52 files
Searching root pack 'D:\Games\freespace2\data\FS2OGGcutscenepack.vp' ... 10 files
Found 32 roots and 17243 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1920x1200 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon HD 4800 Series
  OpenGL Version    : 2.1.8201 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  b-v.sdr / bg-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbg-f.sdr ...
  Compiling shader ->  l-v.sdr / lbgs-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  le-v.sdr / lbgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lbse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbsne-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbg-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbgs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbgse-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbse-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgsn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbsn-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbgsne-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbsne-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / lg-f.sdr ...
  Compiling shader ->  l-v.sdr / lgs-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...
  Compiling shader ->  le-v.sdr / lgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / ln-f.sdr ...
  Compiling shader ->  ln-v.sdr / lsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lsne-f.sdr ...

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'derelict-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 459
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'Vsquad1.pcx'
ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted)
ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted)
ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted)
ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted)
ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted)
ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted)
ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted)
ANI 2_vhall_options.ani with size 303x334 (34.8% wasted)
ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted)
Frame  0 too long!!: frametime = 0.251 (0.251)
Frame  0 too long!!: frametime = 0.265 (0.265)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Black Ghosts
Someone passed an extension to bm_load for file 'rgrdgr2.pcx'
Someone passed an extension to bm_load for file '2_dl4.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX/TSB to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'dl2-04-l1.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Black Ghosts
Someone passed an extension to bm_load for file 'rgrdgr2.pcx'
Starting mission message count : 205
Ending mission message count : 241
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter06.pof'
IBX: Found a good IBX/TSB to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xec2fadc6, IBX checksum: 0x52f78add -- "fighter06.pof"
Loading model 'cargo02.pof'
IBX: Found a good IBX/TSB to read for 'cargo02.pof'.
IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x22a01ec5 -- "cargo02.pof"
Allocating space for at least 0 new ship subsystems ...  a total of 200 is now available (0 in-use).
Loading model 'cargo03.pof'
IBX: Found a good IBX/TSB to read for 'cargo03.pof'.
IBX-DEBUG => POF checksum: 0xd677638e, IBX checksum: 0x6d453f00 -- "cargo03.pof"
Loading model 'fighter13.pof'
IBX: Found a good IBX/TSB to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0xd89ee32d, IBX checksum: 0x7aee2523 -- "fighter13.pof"


Based on these experiments, I'd say that error is something else than corrupted model downloads...